FactoryClient.cpp 11 KB

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  1. #include "FactoryClient.h"
  2. #include <Bild.h>
  3. #include <Textur.h>
  4. #include "Globals.h"
  5. using namespace Network;
  6. using namespace Framework;
  7. FactoryClient::FactoryClient()
  8. {
  9. client = 0;
  10. background = 0;
  11. foreground = 0;
  12. backgroundReader = 0;
  13. foregroundReader = 0;
  14. bgReaderUsage = 0;
  15. fgReaderUsage = 0;
  16. }
  17. FactoryClient::~FactoryClient()
  18. {
  19. if (client) disconnect();
  20. }
  21. void FactoryClient::loadServerInfo()
  22. {
  23. // receive type information
  24. for (int i = 0; i < blockTypeCount; i++)
  25. blockTypes[i]->release();
  26. delete[] blockTypes;
  27. for (int i = 0; i < itemTypeCount; i++)
  28. itemTypes[i]->release();
  29. delete[] itemTypes;
  30. for (int i = 0; i < entityTypeCount; i++)
  31. entityTypes[i]->release();
  32. delete[] entityTypes;
  33. foregroundReader->lese((char*)&blockTypeCount, 4);
  34. blockTypes = new BlockType*[blockTypeCount];
  35. for (int i = 0; i < blockTypeCount; i++)
  36. {
  37. int id;
  38. foregroundReader->lese((char*)&id, 4);
  39. bool needsInstance;
  40. foregroundReader->lese((char*)&needsInstance, 1);
  41. int maxHp;
  42. foregroundReader->lese((char*)&maxHp, 4);
  43. blockTypes[i] = new BlockType(
  44. id, needsInstance, ModelInfo(foregroundReader), maxHp);
  45. }
  46. foregroundReader->lese((char*)&itemTypeCount, 4);
  47. itemTypes = new ItemType*[itemTypeCount];
  48. for (int i = 0; i < itemTypeCount; i++)
  49. {
  50. int id;
  51. foregroundReader->lese((char*)&id, 4);
  52. itemTypes[i] = new ItemType(id, ModelInfo(foregroundReader));
  53. }
  54. foregroundReader->lese((char*)&entityTypeCount, 4);
  55. entityTypes = new EntityType*[entityTypeCount];
  56. for (int i = 0; i < entityTypeCount; i++)
  57. {
  58. int id;
  59. foregroundReader->lese((char*)&id, 4);
  60. entityTypes[i] = new EntityType(id, ModelInfo(foregroundReader));
  61. }
  62. // pre rendering item models
  63. Kam3D* kam = new Kam3D();
  64. Welt3D* w = new Welt3D();
  65. w->addDiffuseLight(DiffuseLight{
  66. Vec3<float>(0.5f, 0.5f, -1.f), Vec3<float>(1.f, 1.f, 1.f)});
  67. kam->setWelt(w);
  68. kam->setBildschirmPosition(0, 0);
  69. kam->setBildschirmSize(50, 50);
  70. kam->setPosition(Vec3<float>(0, 0, 0));
  71. kam->setRotation({2.f, 0, -1.f});
  72. Bild* b = new Bild();
  73. b->neuBild(50, 50, 0);
  74. for (int i = 0; i < itemTypeCount; i++)
  75. {
  76. Model3D* mdl = new Model3D();
  77. mdl->setModelDaten(itemTypes[i]->getItemModel());
  78. mdl->setModelTextur(itemTypes[i]->getItemTextur());
  79. mdl->setPosition(Vec3<float>(-0.8f, -0.45f, -0.4f));
  80. mdl->setSize(2.f);
  81. w->addZeichnung(mdl);
  82. w->tick(0);
  83. window->zBildschirm()->lock();
  84. DX11Textur* t = (DX11Textur*)window->zBildschirm()
  85. ->zGraphicsApi()
  86. ->createOrGetTextur(
  87. Text("rendered/items/") + itemTypes[i]->getId(),
  88. dynamic_cast<Bild*>(b->getThis()));
  89. window->zBildschirm()->zGraphicsApi()->renderKamera(kam, t);
  90. Bild* result = new Bild();
  91. t->copyToImage(result);
  92. itemTypes[i]->setBild(result);
  93. t->release();
  94. window->zBildschirm()->unlock();
  95. w->removeZeichnung(mdl);
  96. }
  97. b->release();
  98. kam->release();
  99. }
  100. bool FactoryClient::connect(Text ip, unsigned short sslPort)
  101. {
  102. if (client) disconnect();
  103. client = new SSLKlient();
  104. if (!client->verbinde(sslPort, ip)) return false;
  105. this->ip = ip;
  106. return 1;
  107. }
  108. int FactoryClient::ping()
  109. {
  110. ZeitMesser zm;
  111. zm.messungStart();
  112. if (!client->sende("\3", 1)) return -1;
  113. char c;
  114. client->getNachricht(&c, 1);
  115. zm.messungEnde();
  116. return (int)(zm.getSekunden() * 1000);
  117. }
  118. int FactoryClient::status(Framework::Text name, Framework::Text secret)
  119. {
  120. if (!client->sende("\4", 1)) return 404;
  121. char c;
  122. client->getNachricht(&c, 1);
  123. if (c == 1)
  124. {
  125. char len = (char)name.getLength();
  126. client->sende(&len, 1);
  127. client->sende(name, len);
  128. short sLen = (short)secret.getLength();
  129. client->sende((char*)&sLen, 2);
  130. client->sende(secret, sLen);
  131. char res;
  132. client->getNachricht(&res, 1);
  133. if (res == 1) return 200;
  134. if (res == 0) return 403;
  135. }
  136. return 404;
  137. }
  138. int FactoryClient::join(
  139. Framework::Text name, Framework::Text& secret, unsigned short port)
  140. {
  141. client->sende("\1", 1);
  142. char len = (char)name.getLength();
  143. client->sende(&len, 1);
  144. client->sende(name, len);
  145. short sLen = (short)secret.getLength();
  146. client->sende((char*)&sLen, 2);
  147. client->sende(secret, sLen);
  148. char res;
  149. client->getNachricht(&res, 1);
  150. if (res == 1 || res == 2)
  151. {
  152. if (res == 2)
  153. {
  154. client->getNachricht((char*)&sLen, 2);
  155. char* buffer = new char[sLen + 1];
  156. client->getNachricht(buffer, sLen);
  157. buffer[sLen] = 0;
  158. secret = buffer;
  159. delete[] buffer;
  160. }
  161. int keyLen;
  162. client->getNachricht((char*)&keyLen, 4);
  163. char* key = new char[keyLen];
  164. client->getNachricht(key, keyLen);
  165. foreground = new Klient();
  166. if (!foreground->verbinde(port, ip))
  167. {
  168. delete[] key;
  169. return false;
  170. }
  171. if (!foreground->sende((char*)&keyLen, 2))
  172. {
  173. delete[] key;
  174. return false;
  175. }
  176. if (!foreground->sende(key, keyLen))
  177. {
  178. delete[] key;
  179. return false;
  180. }
  181. background = new Klient();
  182. if (!background->verbinde(port, ip))
  183. {
  184. delete[] key;
  185. foreground->release();
  186. foreground = 0;
  187. background->release();
  188. background = 0;
  189. return false;
  190. }
  191. if (!background->sende((char*)&keyLen, 2))
  192. {
  193. delete[] key;
  194. foreground->release();
  195. foreground = 0;
  196. background->release();
  197. background = 0;
  198. return false;
  199. }
  200. if (!background->sende(key, keyLen))
  201. {
  202. delete[] key;
  203. foreground->release();
  204. foreground = 0;
  205. background->release();
  206. background = 0;
  207. return false;
  208. }
  209. delete[] key;
  210. bool bg = 0;
  211. if (!foreground->sende((char*)&bg, 1))
  212. {
  213. delete[] key;
  214. return 201;
  215. }
  216. foregroundReader = new NetworkReader(foreground);
  217. bg = 1;
  218. if (!background->sende((char*)&bg, 1)) return 201;
  219. backgroundReader = new NetworkReader(background);
  220. client->trenne();
  221. loadServerInfo();
  222. return 200;
  223. }
  224. if (res == 0) return 403;
  225. return 500;
  226. }
  227. void FactoryClient::disconnect()
  228. {
  229. if (client)
  230. {
  231. NetworkReader* fgReader = foregroundReader;
  232. NetworkReader* bgReader = backgroundReader;
  233. backgroundReader = 0;
  234. foregroundReader = 0;
  235. if (foreground) foreground->trenne();
  236. if (background) background->trenne();
  237. while (fgReaderUsage > 0 || bgReaderUsage > 0)
  238. Sleep(100);
  239. delete fgReader;
  240. delete bgReader;
  241. client->release();
  242. client = 0;
  243. if (foreground) foreground->release();
  244. foreground = 0;
  245. if (background) background->release();
  246. background = 0;
  247. }
  248. }
  249. NetworkReader* FactoryClient::getNextForegroundMessage()
  250. {
  251. fgReaderUsage++;
  252. if (!foreground) return 0;
  253. if (!foreground->hatNachricht(0)) return 0;
  254. return foregroundReader;
  255. }
  256. NetworkReader* FactoryClient::getNextBackgroundMessage()
  257. {
  258. bgReaderUsage++;
  259. if (!background) return 0;
  260. if (!background->hatNachricht(0)) return 0;
  261. return backgroundReader;
  262. }
  263. void FactoryClient::endMessageReading(bool bg)
  264. {
  265. if (bg)
  266. bgReaderUsage--;
  267. else
  268. fgReaderUsage--;
  269. }
  270. void FactoryClient::sendPlayerAction(char* data, unsigned short length)
  271. {
  272. if (!foreground) return;
  273. cs.lock();
  274. length += 1;
  275. foreground->sende((char*)&length, 2);
  276. char msgId = 2;
  277. foreground->sende(&msgId, 1);
  278. foreground->sende((char*)data, length - 1);
  279. cs.unlock();
  280. }
  281. void FactoryClient::sendPlayerMovement(MovementFrame& frame)
  282. {
  283. if (!foreground) return;
  284. cs.lock();
  285. short length = 38;
  286. foreground->sende((char*)&length, 2);
  287. char msgId = 2; // player message
  288. foreground->sende(&msgId, 1);
  289. foreground->sende(&msgId, 1); // set movement
  290. foreground->sende((char*)&frame.direction.x, 4);
  291. foreground->sende((char*)&frame.direction.y, 4);
  292. foreground->sende((char*)&frame.direction.z, 4);
  293. foreground->sende((char*)&frame.targetPosition.x, 4);
  294. foreground->sende((char*)&frame.targetPosition.y, 4);
  295. foreground->sende((char*)&frame.targetPosition.z, 4);
  296. foreground->sende((char*)&frame.movementFlags, 4);
  297. foreground->sende((char*)&frame.duration, 8);
  298. cs.unlock();
  299. }
  300. void FactoryClient::entityAPIRequest(
  301. int entityId, char* message, unsigned short length)
  302. {
  303. if (!foreground) return;
  304. cs.lock();
  305. length += 5;
  306. foreground->sende((char*)&length, 2);
  307. char msgId = 3;
  308. foreground->sende(&msgId, 1);
  309. foreground->sende((char*)&entityId, 4);
  310. foreground->sende(message, length - 5);
  311. cs.unlock();
  312. }
  313. void FactoryClient::chunkAPIRequest(
  314. Punkt center, char* message, unsigned short length)
  315. {
  316. length += 10;
  317. cs.lock();
  318. foreground->sende((char*)&length, 2);
  319. char type = 1;
  320. foreground->sende(&type, 1);
  321. type = 0;
  322. foreground->sende(&type, 1);
  323. foreground->sende((char*)&center.x, 4);
  324. foreground->sende((char*)&center.y, 4);
  325. foreground->sende(message, length - 10);
  326. cs.unlock();
  327. }
  328. void FactoryClient::inventoryAPIRequest(
  329. Framework::Either<int, Framework::VecN<int, 4>> target,
  330. char* message,
  331. unsigned short length)
  332. {
  333. if (!foreground) return;
  334. cs.lock();
  335. length += target.isA() ? 6 : 18;
  336. foreground->sende((char*)&length, 2);
  337. char msgId = 4;
  338. foreground->sende(&msgId, 1);
  339. bool isEntity = target.isA();
  340. foreground->sende((char*)&isEntity, 1);
  341. if (target.isA())
  342. {
  343. int id = target.getA();
  344. foreground->sende((char*)&id, 4);
  345. }
  346. else
  347. {
  348. for (int i = 0; i < 4; i++)
  349. {
  350. int v = target.getB()[i];
  351. foreground->sende((char*)&v, 4);
  352. }
  353. }
  354. foreground->sende(message, length - (target.isA() ? 6 : 18));
  355. cs.unlock();
  356. }
  357. bool FactoryClient::isConnected()
  358. {
  359. return foreground->isConnected() && background->isConnected();
  360. }