Block.h 1.2 KB

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  1. #pragma once
  2. #include <Model3D.h>
  3. #include "Area.h"
  4. #include "BlockType.h"
  5. #include "Registries.h"
  6. using namespace Framework;
  7. class BasicBlockItemType;
  8. class Chunk;
  9. class Block : public Model3D
  10. {
  11. protected:
  12. float hp;
  13. float maxHP;
  14. const BlockType* zType;
  15. bool sideVisible[6];
  16. Vec3<int> location;
  17. Framework::Textur* breakTextur;
  18. unsigned char lightData[6 * 6];
  19. char lightBuffer[24 * 4];
  20. void beforeRender(
  21. GraphicsApi* api, Shader* zVertexShader, Shader* zPixelShader) override;
  22. void afterRender(
  23. GraphicsApi* api, Shader* zVertexShader, Shader* zPixelShader) override;
  24. public:
  25. Block(const BlockType* zType,
  26. Vec3<int> position,
  27. Model3DData* model,
  28. Model3DTextur* texture,
  29. int maxHp,
  30. bool transparent);
  31. virtual ~Block();
  32. void api(char* message);
  33. void setLightData(Direction dir, unsigned char* data);
  34. bool isVisible() const;
  35. Vec3<int> getLocation() const;
  36. const BlockType* zBlockType() const;
  37. Textur* zEffectTextur() override;
  38. float getEffectPercentage() override;
  39. friend Chunk;
  40. Text printLightInfo();
  41. };