ItemBar.cpp 5.5 KB

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  1. #include "ItemBar.h"
  2. #include <Bild.h>
  3. #include <XML.h>
  4. #include "Globals.h"
  5. using namespace Framework;
  6. ItemBarElement::ItemBarElement()
  7. : UIMLElement()
  8. {}
  9. //! prüft, ob dieses UIML Element für ein bestimmtes xml Element zuständig ist
  10. bool ItemBarElement::isApplicableFor(Framework::XML::Element& element)
  11. {
  12. return element.getName().istGleich("itemBar");
  13. }
  14. //! erstellt eine neue Zeichnung zu einem gegebenen xml Element
  15. Framework::Zeichnung* ItemBarElement::parseElement(
  16. Framework::XML::Element& element, Framework::UIMLContainer& generalFactory)
  17. {
  18. return new ItemBarView(element.getAttributeValue("id"),
  19. (int)element.getAttributeValue("rowSize"),
  20. (int)element.getAttributeValue("target"),
  21. element.getAttributeValue("slotNameFilter"));
  22. }
  23. //! wendet die layout parameter zu einer Zeichnung an
  24. void ItemBarElement::layout(Framework::XML::Element& element,
  25. Framework::Zeichnung& z,
  26. int pWidth,
  27. int pHeight,
  28. Framework::UIMLContainer& generalLayouter)
  29. {
  30. UIMLElement::layout(element, z, pWidth, pHeight, generalLayouter);
  31. }
  32. ItemBarView::ItemBarView(Framework::Text id,
  33. int rowSize,
  34. int targetEntity,
  35. Framework::Text slotNameFilter)
  36. : ZeichnungHintergrund(),
  37. id(id),
  38. rowSize(rowSize),
  39. targetEntity(targetEntity),
  40. slotNameFilter(slotNameFilter),
  41. slots(0),
  42. leftHandPos(0)
  43. {
  44. char* msg = new char[id.getLength() + slotNameFilter.getLength() + 3];
  45. msg[0] = 0;
  46. msg[1] = (char)id.getLength();
  47. memcpy(msg + 2, id.getText(), id.getLength());
  48. msg[2 + id.getLength()] = (char)slotNameFilter.getLength();
  49. memcpy(msg + 3 + id.getLength(),
  50. slotNameFilter.getText(),
  51. slotNameFilter.getLength());
  52. World::INSTANCE->zClient()->inventoryAPIRequest(
  53. targetEntity, msg, id.getLength() + slotNameFilter.getLength() + 3);
  54. delete[] msg;
  55. }
  56. ItemBarView::~ItemBarView()
  57. {
  58. if (slots) slots->release();
  59. char* msg = new char[id.getLength() + 2];
  60. msg[0] = 1;
  61. msg[1] = (char)id.getLength();
  62. memcpy(msg + 2, id.getText(), id.getLength());
  63. msg[2 + id.getLength()] = (char)slotNameFilter.getLength();
  64. World::INSTANCE->zClient()->inventoryAPIRequest(
  65. targetEntity, msg, id.getLength() + 2);
  66. delete[] msg;
  67. }
  68. void ItemBarView::api(char* message)
  69. {
  70. switch (message[0])
  71. {
  72. case 0:
  73. // send inventory content
  74. {
  75. Array<SlotInfo>* slots = new Array<SlotInfo>();
  76. int count = *(int*)(++message);
  77. for (int i = 0; i < count; i++)
  78. {
  79. SlotInfo info;
  80. info.id = *(int*)(message += 4);
  81. info.itemCount = *(int*)(message += 4);
  82. if (info.itemCount > 0)
  83. {
  84. info.hp = *(float*)(message += 4);
  85. info.maxHp = *(float*)(message += 4);
  86. info.durability = *(float*)(message += 4);
  87. info.maxDurability = *(float*)(message += 4);
  88. info.zItem = zItemType(*(int*)(message += 4))->zIcon();
  89. }
  90. slots->add(info);
  91. }
  92. postAction([this, slots]() {
  93. if (this->slots) this->slots->release();
  94. this->slots = slots;
  95. });
  96. break;
  97. }
  98. case 1: // set count of items
  99. {
  100. int id = *(int*)(message + 1);
  101. int count = *(int*)(message + 5);
  102. for (int i = 0; i < slots->getEintragAnzahl(); i++)
  103. {
  104. if (slots->get(i).id == id)
  105. {
  106. SlotInfo info = slots->get(i);
  107. info.itemCount = count;
  108. slots->set(info, i);
  109. break;
  110. }
  111. }
  112. break;
  113. }
  114. case 2: // add new stack
  115. {
  116. int id = *(int*)(message + 1);
  117. for (int i = 0; i < slots->getEintragAnzahl(); i++)
  118. {
  119. if (slots->get(i).id == id)
  120. {
  121. SlotInfo info = slots->get(i);
  122. info.itemCount = *(int*)(message + 5);
  123. info.hp = *(float*)(message + 9);
  124. info.maxHp = *(float*)(message + 13);
  125. info.durability = *(float*)(message + 17);
  126. info.maxDurability = *(float*)(message + 21);
  127. info.zItem = zItemType(*(int*)(message + 25))->zIcon();
  128. slots->set(info, i);
  129. break;
  130. }
  131. }
  132. break;
  133. }
  134. case 3: // set selected slot
  135. {
  136. leftHandPos = *(int*)(message + 1);
  137. break;
  138. }
  139. }
  140. }
  141. void ItemBarView::render(Bild& rObj)
  142. {
  143. ZeichnungHintergrund::render(rObj);
  144. if (!rObj.setDrawOptions(pos.x, pos.y, gr.x, gr.y)) return;
  145. if (slots)
  146. {
  147. int x = 0;
  148. int y = 0;
  149. int rowCount = 0;
  150. int index = 0;
  151. for (SlotInfo info : *slots)
  152. {
  153. info.render(x,
  154. y,
  155. rObj,
  156. index == leftHandPos,
  157. index == (leftHandPos + 1) % slots->getEintragAnzahl());
  158. x += 60;
  159. if (++rowCount >= rowSize)
  160. {
  161. y += 60;
  162. x = 0;
  163. rowCount = 0;
  164. }
  165. index++;
  166. }
  167. }
  168. rObj.releaseDrawOptions();
  169. }