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- #pragma once
- #include "StaticRegistry.h"
- #include "BlockType.h"
- #include "ItemType.h"
- int count_DimensionGenerator = 0
- int count_ItemType = 0
- int count_BlockType = 0
- int count_WorldUpdateType = 0
- int count_EntityType = 0
- #undef REGISTER
- #define REGISTER(c, typ) \
- const int c::ID = count_##typ++
- const c *c::INSTANCE = new c()
- #include "BasicBlocks.h"
- //#include "OverworldDimension.h"
- #include "AddChunkUpdate.h"
- //#include "Player.h"
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