FactoryClient.cpp 13 KB

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  1. #include "FactoryClient.h"
  2. #include <Bild.h>
  3. #include <Textur.h>
  4. #include "Globals.h"
  5. using namespace Network;
  6. using namespace Framework;
  7. FactoryClient::FactoryClient()
  8. {
  9. client = 0;
  10. background = 0;
  11. foreground = 0;
  12. backgroundReader = 0;
  13. foregroundReader = 0;
  14. bgReaderUsage = 0;
  15. fgReaderUsage = 0;
  16. }
  17. FactoryClient::~FactoryClient()
  18. {
  19. if (client) disconnect();
  20. }
  21. void FactoryClient::loadServerInfo()
  22. {
  23. std::cout << "downloading server type information\n";
  24. // receive type information
  25. for (int i = 0; i < blockTypeCount; i++)
  26. blockTypes[i]->release();
  27. delete[] blockTypes;
  28. for (int i = 0; i < itemTypeCount; i++)
  29. itemTypes[i]->release();
  30. delete[] itemTypes;
  31. for (int i = 0; i < entityTypeCount; i++)
  32. entityTypes[i]->release();
  33. delete[] entityTypes;
  34. foregroundReader->lese((char*)&blockTypeCount, 4);
  35. blockTypes = new BlockType*[blockTypeCount];
  36. for (int i = 0; i < blockTypeCount; i++)
  37. {
  38. int id;
  39. foregroundReader->lese((char*)&id, 4);
  40. bool needsInstance;
  41. foregroundReader->lese((char*)&needsInstance, 1);
  42. bool needsSubscription;
  43. foregroundReader->lese((char*)&needsSubscription, 1);
  44. int maxHp;
  45. foregroundReader->lese((char*)&maxHp, 4);
  46. blockTypes[i] = new BlockType(id,
  47. needsInstance,
  48. ModelInfo(foregroundReader),
  49. maxHp,
  50. needsSubscription);
  51. }
  52. foregroundReader->lese((char*)&itemTypeCount, 4);
  53. itemTypes = new ItemType*[itemTypeCount];
  54. for (int i = 0; i < itemTypeCount; i++)
  55. {
  56. int id;
  57. foregroundReader->lese((char*)&id, 4);
  58. char len;
  59. foregroundReader->lese((char*)&len, 1);
  60. char* name = new char[len + 1];
  61. foregroundReader->lese(name, len);
  62. name[len] = 0;
  63. short tlen;
  64. foregroundReader->lese((char*)&tlen, 2);
  65. char* tooltipUIML = new char[tlen + 1];
  66. foregroundReader->lese(tooltipUIML, tlen);
  67. tooltipUIML[tlen] = 0;
  68. itemTypes[i] = new ItemType(
  69. id, ModelInfo(foregroundReader), Text(name), Text(tooltipUIML));
  70. delete[] name;
  71. delete[] tooltipUIML;
  72. }
  73. foregroundReader->lese((char*)&entityTypeCount, 4);
  74. entityTypes = new EntityType*[entityTypeCount];
  75. for (int i = 0; i < entityTypeCount; i++)
  76. {
  77. int id;
  78. foregroundReader->lese((char*)&id, 4);
  79. entityTypes[i] = new EntityType(id, ModelInfo(foregroundReader));
  80. }
  81. // pre rendering item models
  82. Kam3D* kam = new Kam3D();
  83. Welt3D* w = new Welt3D();
  84. w->addDiffuseLight(DiffuseLight{
  85. Vec3<float>(0.5f, 0.5f, -1.f), Vec3<float>(1.f, 1.f, 1.f)});
  86. kam->setWelt(w);
  87. kam->setBildschirmPosition(0, 0);
  88. kam->setBildschirmSize(50, 50);
  89. kam->setPosition(Vec3<float>(0, 0, 0));
  90. kam->setRotation(
  91. {(float)PI / 2.f, 0.f, std::atan2(0.f, -1.f) + (float)PI / 2});
  92. Bild* b = new Bild();
  93. b->neuBild(50, 50, 0);
  94. for (int i = 0; i < itemTypeCount; i++)
  95. {
  96. Model3D* mdl = new Model3D();
  97. Model3DData* data = itemTypes[i]->getItemModel();
  98. if (data)
  99. {
  100. Vec3<float> min = data->getMinPos();
  101. Vec3<float> max = data->getMaxPos();
  102. float maxX = MAX(
  103. MAX(MAX(abs(min.x), abs(max.x)), MAX(abs(min.y), abs(max.y))),
  104. MAX(abs(min.z), abs(max.z)));
  105. kam->setPosition(Vec3<float>(maxX * 5, 0.f, 0.f));
  106. }
  107. mdl->setModelDaten(data);
  108. mdl->setModelTextur(itemTypes[i]->getItemTextur());
  109. mdl->setPosition(Vec3<float>(0.f, 0.f, 0.f));
  110. mdl->setDrehung(0.25f, 0.25f, 0.55f);
  111. w->addZeichnung(mdl);
  112. w->tick(0);
  113. window->zBildschirm()->lock();
  114. DX11Textur* t = (DX11Textur*)window->zBildschirm()
  115. ->zGraphicsApi()
  116. ->createOrGetTextur(
  117. Text("rendered/items/") + itemTypes[i]->getId(),
  118. dynamic_cast<Bild*>(b->getThis()));
  119. window->zBildschirm()->zGraphicsApi()->renderKamera(kam, t);
  120. Bild* result = new Bild();
  121. t->copyToImage(result);
  122. itemTypes[i]->setBild(result);
  123. t->release();
  124. window->zBildschirm()->unlock();
  125. w->removeZeichnung(mdl);
  126. }
  127. b->release();
  128. kam->release();
  129. }
  130. bool FactoryClient::connect(Text ip, unsigned short sslPort)
  131. {
  132. if (client) disconnect();
  133. client = new SSLKlient();
  134. if (!client->verbinde(sslPort, ip)) return false;
  135. this->ip = ip;
  136. return 1;
  137. }
  138. int FactoryClient::ping()
  139. {
  140. ZeitMesser zm;
  141. zm.messungStart();
  142. if (!client->sende("\3", 1)) return -1;
  143. char c;
  144. client->getNachricht(&c, 1);
  145. zm.messungEnde();
  146. return (int)(zm.getSekunden() * 1000);
  147. }
  148. int FactoryClient::status(Framework::Text name, Framework::Text secret)
  149. {
  150. if (!client->sende("\4", 1)) return 404;
  151. char c;
  152. client->getNachricht(&c, 1);
  153. if (c == 1)
  154. {
  155. char len = (char)name.getLength();
  156. client->sende(&len, 1);
  157. client->sende(name, len);
  158. short sLen = (short)secret.getLength();
  159. client->sende((char*)&sLen, 2);
  160. client->sende(secret, sLen);
  161. char res;
  162. client->getNachricht(&res, 1);
  163. if (res == 1) return 200;
  164. if (res == 0) return 403;
  165. }
  166. return 404;
  167. }
  168. int FactoryClient::join(
  169. Framework::Text name, Framework::Text& secret, unsigned short port)
  170. {
  171. client->sende("\1", 1);
  172. char len = (char)name.getLength();
  173. client->sende(&len, 1);
  174. client->sende(name, len);
  175. short sLen = (short)secret.getLength();
  176. client->sende((char*)&sLen, 2);
  177. client->sende(secret, sLen);
  178. char res;
  179. client->getNachricht(&res, 1);
  180. if (res == 1 || res == 2)
  181. {
  182. if (res == 2)
  183. {
  184. client->getNachricht((char*)&sLen, 2);
  185. char* buffer = new char[sLen + 1];
  186. client->getNachricht(buffer, sLen);
  187. buffer[sLen] = 0;
  188. secret = buffer;
  189. delete[] buffer;
  190. }
  191. short keyLen;
  192. client->getNachricht((char*)&keyLen, 2);
  193. char* key = new char[keyLen];
  194. client->getNachricht(key, keyLen);
  195. foreground = new Klient();
  196. if (!foreground->verbinde(port, ip))
  197. {
  198. delete[] key;
  199. return false;
  200. }
  201. if (!foreground->sende((char*)&keyLen, 2))
  202. {
  203. delete[] key;
  204. return false;
  205. }
  206. if (!foreground->sende(key, keyLen))
  207. {
  208. delete[] key;
  209. return false;
  210. }
  211. background = new Klient();
  212. if (!background->verbinde(port, ip))
  213. {
  214. delete[] key;
  215. foreground->release();
  216. foreground = 0;
  217. background->release();
  218. background = 0;
  219. return false;
  220. }
  221. if (!background->sende((char*)&keyLen, 2))
  222. {
  223. delete[] key;
  224. foreground->release();
  225. foreground = 0;
  226. background->release();
  227. background = 0;
  228. return false;
  229. }
  230. if (!background->sende(key, keyLen))
  231. {
  232. delete[] key;
  233. foreground->release();
  234. foreground = 0;
  235. background->release();
  236. background = 0;
  237. return false;
  238. }
  239. delete[] key;
  240. bool bg = 0;
  241. if (!foreground->sende((char*)&bg, 1))
  242. {
  243. delete[] key;
  244. return 201;
  245. }
  246. foregroundReader = new NetworkReader(foreground);
  247. bg = 1;
  248. if (!background->sende((char*)&bg, 1)) return 201;
  249. backgroundReader = new NetworkReader(background);
  250. char res;
  251. foregroundReader->lese(&res, 1);
  252. if (res != 1) return 403;
  253. backgroundReader->lese(&res, 1);
  254. if (res != 1) return 403;
  255. client->trenne();
  256. loadServerInfo();
  257. return 200;
  258. }
  259. if (res == 0) return 403;
  260. return 500;
  261. }
  262. void FactoryClient::disconnect()
  263. {
  264. if (client)
  265. {
  266. NetworkReader* fgReader = foregroundReader;
  267. NetworkReader* bgReader = backgroundReader;
  268. backgroundReader = 0;
  269. foregroundReader = 0;
  270. if (foreground) foreground->trenne();
  271. if (background) background->trenne();
  272. while (fgReaderUsage > 0 || bgReaderUsage > 0)
  273. Sleep(100);
  274. delete fgReader;
  275. delete bgReader;
  276. client->release();
  277. client = 0;
  278. if (foreground) foreground->release();
  279. foreground = 0;
  280. if (background) background->release();
  281. background = 0;
  282. }
  283. }
  284. NetworkReader* FactoryClient::getNextForegroundMessage()
  285. {
  286. fgReaderUsage++;
  287. if (!foreground) return 0;
  288. if (!foreground->hatNachricht(0)) return 0;
  289. return foregroundReader;
  290. }
  291. NetworkReader* FactoryClient::getNextBackgroundMessage()
  292. {
  293. bgReaderUsage++;
  294. if (!background) return 0;
  295. if (!background->hatNachricht(0)) return 0;
  296. return backgroundReader;
  297. }
  298. void FactoryClient::endMessageReading(bool bg)
  299. {
  300. if (bg)
  301. bgReaderUsage--;
  302. else
  303. fgReaderUsage--;
  304. }
  305. void FactoryClient::sendPlayerAction(char* data, unsigned short length)
  306. {
  307. if (!foreground) return;
  308. cs.lock();
  309. length += 1;
  310. foreground->sende((char*)&length, 2);
  311. char msgId = 2;
  312. foreground->sende(&msgId, 1);
  313. foreground->sende((char*)data, length - 1);
  314. cs.unlock();
  315. }
  316. void FactoryClient::sendPlayerMovement(MovementFrame& frame)
  317. {
  318. if (!foreground) return;
  319. cs.lock();
  320. short length = 38;
  321. foreground->sende((char*)&length, 2);
  322. char msgId = 2; // player message
  323. foreground->sende(&msgId, 1);
  324. foreground->sende(&msgId, 1); // set movement
  325. foreground->sende((char*)&frame.direction.x, 4);
  326. foreground->sende((char*)&frame.direction.y, 4);
  327. foreground->sende((char*)&frame.direction.z, 4);
  328. foreground->sende((char*)&frame.targetPosition.x, 4);
  329. foreground->sende((char*)&frame.targetPosition.y, 4);
  330. foreground->sende((char*)&frame.targetPosition.z, 4);
  331. foreground->sende((char*)&frame.movementFlags, 4);
  332. foreground->sende((char*)&frame.duration, 8);
  333. cs.unlock();
  334. }
  335. void FactoryClient::entityAPIRequest(
  336. int entityId, char* message, unsigned short length)
  337. {
  338. if (!foreground) return;
  339. cs.lock();
  340. length += 5;
  341. foreground->sende((char*)&length, 2);
  342. char msgId = 3;
  343. foreground->sende(&msgId, 1);
  344. foreground->sende((char*)&entityId, 4);
  345. foreground->sende(message, length - 5);
  346. cs.unlock();
  347. }
  348. void FactoryClient::blockAPIRequest(
  349. Vec3<int> pos, char* message, unsigned short length)
  350. {
  351. if (!foreground) return;
  352. cs.lock();
  353. length += 14;
  354. foreground->sende((char*)&length, 2);
  355. char msgId = 1;
  356. foreground->sende(&msgId, 1);
  357. foreground->sende(&msgId, 1);
  358. foreground->sende((char*)&pos.x, 4);
  359. foreground->sende((char*)&pos.y, 4);
  360. foreground->sende((char*)&pos.z, 4);
  361. foreground->sende(message, length - 14);
  362. cs.unlock();
  363. }
  364. void FactoryClient::chunkAPIRequest(
  365. Punkt center, char* message, unsigned short length)
  366. {
  367. length += 10;
  368. cs.lock();
  369. foreground->sende((char*)&length, 2);
  370. char type = 1;
  371. foreground->sende(&type, 1);
  372. type = 0;
  373. foreground->sende(&type, 1);
  374. foreground->sende((char*)&center.x, 4);
  375. foreground->sende((char*)&center.y, 4);
  376. foreground->sende(message, length - 10);
  377. cs.unlock();
  378. }
  379. void FactoryClient::inventoryAPIRequest(
  380. Framework::Either<int, Framework::VecN<int, 4>> target,
  381. char* message,
  382. unsigned short length)
  383. {
  384. if (!foreground) return;
  385. cs.lock();
  386. length += target.isA() ? 6 : 18;
  387. foreground->sende((char*)&length, 2);
  388. char msgId = 4;
  389. foreground->sende(&msgId, 1);
  390. bool isEntity = target.isA();
  391. foreground->sende((char*)&isEntity, 1);
  392. if (target.isA())
  393. {
  394. int id = target.getA();
  395. foreground->sende((char*)&id, 4);
  396. }
  397. else
  398. {
  399. for (int i = 0; i < 4; i++)
  400. {
  401. int v = target.getB()[i];
  402. foreground->sende((char*)&v, 4);
  403. }
  404. }
  405. foreground->sende(message, length - (target.isA() ? 6 : 18));
  406. cs.unlock();
  407. }
  408. void FactoryClient::craftingUIMLRequest(int itemTypeId)
  409. {
  410. if (!foreground) return;
  411. cs.lock();
  412. short length = 5;
  413. foreground->sende((char*)&length, 2);
  414. char msgId = 5;
  415. foreground->sende(&msgId, 1);
  416. foreground->sende((char*)&itemTypeId, 4);
  417. cs.unlock();
  418. }
  419. bool FactoryClient::isConnected()
  420. {
  421. return foreground->isConnected() && background->isConnected();
  422. }