Kolja Strohm 399b6618d8 fix deadlock on entity remove %!s(int64=3) %!d(string=hai) anos
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data_release 2c7f34cca6 adjust system for lazy block instantiation %!s(int64=3) %!d(string=hai) anos
AddChunkUpdate.cpp 9dc6078ac5 add foreground and background connection %!s(int64=3) %!d(string=hai) anos
AddChunkUpdate.h e2e33d1631 add player model and improved safty of world updates %!s(int64=3) %!d(string=hai) anos
AddEntityUpdate.cpp 201195c511 add entity system %!s(int64=3) %!d(string=hai) anos
AddEntityUpdate.h e2e33d1631 add player model and improved safty of world updates %!s(int64=3) %!d(string=hai) anos
Area.cpp 9f078c1f34 remove unneeded chunks from memory %!s(int64=3) %!d(string=hai) anos
Area.h 201195c511 add entity system %!s(int64=3) %!d(string=hai) anos
BasicBlocks.cpp 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
BasicBlocks.h aac81e186c add lawn to dirt %!s(int64=3) %!d(string=hai) anos
Block.cpp 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
Block.h 2bdf78004c fix duplicated function %!s(int64=3) %!d(string=hai) anos
BlockChangedUpdate.cpp 09650b38f0 fixed a bug that caused destroyed blocks to appear again %!s(int64=3) %!d(string=hai) anos
BlockChangedUpdate.h e2e33d1631 add player model and improved safty of world updates %!s(int64=3) %!d(string=hai) anos
BlockRemovedUpdate.cpp e361f6ce8a blocks can now be destroyed by the player %!s(int64=3) %!d(string=hai) anos
BlockRemovedUpdate.h e2e33d1631 add player model and improved safty of world updates %!s(int64=3) %!d(string=hai) anos
BlockType.cpp e2844e8ab5 block updates will now be processed %!s(int64=3) %!d(string=hai) anos
BlockType.h e2844e8ab5 block updates will now be processed %!s(int64=3) %!d(string=hai) anos
Chunk.cpp ecc195d13d fixed block positioning bug %!s(int64=3) %!d(string=hai) anos
Chunk.h 201195c511 add entity system %!s(int64=3) %!d(string=hai) anos
Constants.h 31286b19ef add some missing implementations %!s(int64=3) %!d(string=hai) anos
CurrentPlayer.h 201195c511 add entity system %!s(int64=3) %!d(string=hai) anos
Dimension.cpp 399b6618d8 fix deadlock on entity remove %!s(int64=3) %!d(string=hai) anos
Dimension.h a0cdcc16ed fix a fiew memory access bugs %!s(int64=3) %!d(string=hai) anos
DirectConnect.cpp 2c7f34cca6 adjust system for lazy block instantiation %!s(int64=3) %!d(string=hai) anos
DirectConnect.h 2c7f34cca6 adjust system for lazy block instantiation %!s(int64=3) %!d(string=hai) anos
Entity.cpp a0cdcc16ed fix a fiew memory access bugs %!s(int64=3) %!d(string=hai) anos
Entity.h a0cdcc16ed fix a fiew memory access bugs %!s(int64=3) %!d(string=hai) anos
EntityChangedUpdate.cpp a0cdcc16ed fix a fiew memory access bugs %!s(int64=3) %!d(string=hai) anos
EntityChangedUpdate.h e2e33d1631 add player model and improved safty of world updates %!s(int64=3) %!d(string=hai) anos
EntityRemovedUpdate.cpp 6d9671f97f process EntityRemovedUpdate world updates %!s(int64=3) %!d(string=hai) anos
EntityRemovedUpdate.h e2e33d1631 add player model and improved safty of world updates %!s(int64=3) %!d(string=hai) anos
EntityType.cpp 09650b38f0 fixed a bug that caused destroyed blocks to appear again %!s(int64=3) %!d(string=hai) anos
EntityType.h 2c6f503ecc entities are now synchronized %!s(int64=3) %!d(string=hai) anos
FactoryClient.cpp 9f078c1f34 remove unneeded chunks from memory %!s(int64=3) %!d(string=hai) anos
FactoryClient.h 9f078c1f34 remove unneeded chunks from memory %!s(int64=3) %!d(string=hai) anos
FactoryCraft.exe 2c7f34cca6 adjust system for lazy block instantiation %!s(int64=3) %!d(string=hai) anos
FactoryCraft.vcxproj 6d9671f97f process EntityRemovedUpdate world updates %!s(int64=3) %!d(string=hai) anos
FactoryCraft.vcxproj.filters 6d9671f97f process EntityRemovedUpdate world updates %!s(int64=3) %!d(string=hai) anos
Game.cpp 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
Game.h b6659fd759 render basic inventory information %!s(int64=3) %!d(string=hai) anos
Globals.cpp 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
Globals.h 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
Initialisierung.cpp b6659fd759 render basic inventory information %!s(int64=3) %!d(string=hai) anos
Initialisierung.h b6659fd759 render basic inventory information %!s(int64=3) %!d(string=hai) anos
Inventory.h 201195c511 add entity system %!s(int64=3) %!d(string=hai) anos
Inventoty.cpp a0cdcc16ed fix a fiew memory access bugs %!s(int64=3) %!d(string=hai) anos
Item.cpp b6659fd759 render basic inventory information %!s(int64=3) %!d(string=hai) anos
Item.h b6659fd759 render basic inventory information %!s(int64=3) %!d(string=hai) anos
ItemEntity.cpp a0cdcc16ed fix a fiew memory access bugs %!s(int64=3) %!d(string=hai) anos
ItemEntity.h b312518b3d display item entities in the world %!s(int64=3) %!d(string=hai) anos
ItemSlot.cpp a0cdcc16ed fix a fiew memory access bugs %!s(int64=3) %!d(string=hai) anos
ItemSlot.h b312518b3d display item entities in the world %!s(int64=3) %!d(string=hai) anos
ItemStack.cpp b312518b3d display item entities in the world %!s(int64=3) %!d(string=hai) anos
ItemStack.h b312518b3d display item entities in the world %!s(int64=3) %!d(string=hai) anos
ItemType.cpp 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
ItemType.h 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
Load.cpp 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
Load.h 38799a9959 improved camera control by mouse %!s(int64=3) %!d(string=hai) anos
Login.cpp 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
Login.h 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
Main.cpp 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
Menu.cpp 2c7f34cca6 adjust system for lazy block instantiation %!s(int64=3) %!d(string=hai) anos
Menu.h 2c7f34cca6 adjust system for lazy block instantiation %!s(int64=3) %!d(string=hai) anos
Menü.h 3620864d4a initial commit %!s(int64=3) %!d(string=hai) anos
NetworkHandler.cpp 2c7f34cca6 adjust system for lazy block instantiation %!s(int64=3) %!d(string=hai) anos
NetworkHandler.h 2c7f34cca6 adjust system for lazy block instantiation %!s(int64=3) %!d(string=hai) anos
NoBlock.cpp 934b4c7f06 render only blocksides where the direct neighbor block is transparent %!s(int64=3) %!d(string=hai) anos
NoBlock.h 2c7f34cca6 adjust system for lazy block instantiation %!s(int64=3) %!d(string=hai) anos
PlaceBlockUpdate.cpp e361f6ce8a blocks can now be destroyed by the player %!s(int64=3) %!d(string=hai) anos
PlaceBlockUpdate.h e2e33d1631 add player model and improved safty of world updates %!s(int64=3) %!d(string=hai) anos
Player.cpp 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
Player.h 9a17d632df selected inventory slot is now synchronized for player %!s(int64=3) %!d(string=hai) anos
PlayerKam.cpp 9a17d632df selected inventory slot is now synchronized for player %!s(int64=3) %!d(string=hai) anos
PlayerKam.h 38799a9959 improved camera control by mouse %!s(int64=3) %!d(string=hai) anos
Registries.h 201195c511 add entity system %!s(int64=3) %!d(string=hai) anos
StaticInitializerOrder.cpp 6d9671f97f process EntityRemovedUpdate world updates %!s(int64=3) %!d(string=hai) anos
StaticInitializerOrder.h 5cb4c24f10 fixed some errors %!s(int64=3) %!d(string=hai) anos
StaticRegistry.h 78c0d3e0fc show pre rendered item icons in inventory %!s(int64=3) %!d(string=hai) anos
World.cpp 399b6618d8 fix deadlock on entity remove %!s(int64=3) %!d(string=hai) anos
World.h 399b6618d8 fix deadlock on entity remove %!s(int64=3) %!d(string=hai) anos
WorldUpdate.cpp e2e33d1631 add player model and improved safty of world updates %!s(int64=3) %!d(string=hai) anos
WorldUpdate.h e2e33d1631 add player model and improved safty of world updates %!s(int64=3) %!d(string=hai) anos
error_core_memory_dump.dmp 2c7f34cca6 adjust system for lazy block instantiation %!s(int64=3) %!d(string=hai) anos