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- #pragma once
- #include <Punkt.h>
- #include <Model3DCollection.h>
- #include <Reader.h>
- #include <Model3D.h>
- #include <Array.h>
- #include <Critical.h>
- #include "Block.h"
- #include "Area.h"
- class Chunk : public Framework::Model3DCollection
- {
- private:
- int dimensionId;
- Framework::Punkt location;
- Framework::RCArray<Block> blocks;
- bool isLoading;
- Framework::Critical cs;
- public:
- Chunk( Framework::Punkt location, int dimensionId );
- Chunk( Framework::Punkt location, int dimensionId, Framework::StreamReader* zReader );
- ~Chunk();
- Block* zBlockAt( Framework::Vec3<int> cLocation );
- void setBlock( Block* block );
- void removeBlock( Block* zBlock );
- void load( Framework::StreamReader* zReader );
- int getDimensionId() const;
- Framework::Punkt getCenter() const;
- Framework::Vec3<int> getMin() const;
- Framework::Vec3<int> getMax() const;
- void forAll( std::function<void( Model3D* )> f ) override;
- void updateVisibility();
- };
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