AddEntityUpdate.h 288 B

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  1. #pragma once
  2. #include "WorldUpdate.h"
  3. class AddEntityUpdateType : public WorldUpdateType
  4. {
  5. REGISTRABLE(AddEntityUpdateType)
  6. protected:
  7. AddEntityUpdateType();
  8. void applyUpdate(Framework::StreamReader* zReader) override;
  9. };
  10. REGISTER(AddEntityUpdateType, WorldUpdateType)