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- #include "Player.h"
- #include "Area.h"
- Player::Player()
- : Entity( PlayerEntityType::INSTANCE, 1 )
- {
- for( int i = 0; i < 9; i++ )
- {
- ItemSlot* slot = new ItemSlot( 50, 0, i, 0, ANY_DIRECTION, 0 );
- addSlot( slot );
- }
- }
- Player::~Player()
- {}
- PlayerEntityType::PlayerEntityType()
- : EntityType( ID )
- {}
- void PlayerEntityType::loadSuperEntity( Entity* zEntity, Framework::StreamReader* zReader ) const
- {
- EntityType::loadSuperEntity( zEntity, zReader );
- }
- Entity* PlayerEntityType::createEntity() const
- {
- return new Player();
- }
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