Dimension.h 953 B

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  1. #pragma once
  2. #include <Array.h>
  3. #include <Trie.h>
  4. #include <Critical.h>
  5. #include "Chunk.h"
  6. #include "Entity.h"
  7. class Dimension : public virtual Framework::ReferenceCounter
  8. {
  9. private:
  10. int dimensionId;
  11. Framework::Trie<Chunk>* chunks;
  12. Framework::Array<Chunk*> chunkList;
  13. Framework::RCArray<Entity>* entities;
  14. Framework::Critical cs;
  15. void getAddrOf( Framework::Punkt cPos, char* addr ) const;
  16. void getAddrOfWorld( Framework::Punkt wPos, char* addr ) const;
  17. public:
  18. Dimension( int id );
  19. ~Dimension();
  20. void updateVisibility();
  21. Framework::Either<Block*, int> zBlock( Framework::Vec3<int> location );
  22. void addEntity( Entity* entity );
  23. void setChunk( Chunk* chunk, Framework::Punkt center );
  24. int getDimensionId() const;
  25. bool hasChunck( int x, int y ) const;
  26. Chunk* zChunk( Framework::Punkt wPos ) const;
  27. void removeDistantChunks( Framework::Punkt wPos );
  28. };