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- #include "PlayerKam.h"
- #include <Globals.h>
- #include "Game.h"
- #include "Globals.h"
- PlayerKam::PlayerKam(Framework::Bildschirm3D* zScreen)
- : Kam3D()
- {
- kameraControll = 0;
- setBildschirmPosition(0, 0);
- setBildschirmSize(zScreen->getBackBufferSize());
- setStyle(
- Kam3D::Style::Tick | Kam3D::Style::Movable | Kam3D::Style::Rotatable);
- setRotation({(float)PI / 2.f, 0, 0});
- entityId = -1;
- }
- void PlayerKam::setDirection(Framework::Vec3<float> direction)
- {
- if (direction.getLengthSq() > 0)
- {
- float rotZ = std::atan2(direction.y, direction.x) + (float)PI / 2;
- setRotation({getRotation().x, getRotation().y, rotZ});
- }
- }
- void PlayerKam::doTastaturEreignis(Framework::TastaturEreignis& te)
- {
- if (te.id == TE_Press)
- {
- if (te.taste[0] >= '0' && te.taste[0] <= '9')
- {
- char action[5];
- action[0] = 3;
- *(int*)(action + 1) = te.taste[0] - '1';
- if (*(int*)(action + 1) < 0) *(int*)(action + 1) = 9;
- World::INSTANCE->zClient()->sendPlayerAction(action, 5);
- }
- }
- if (te.id == TE_Release)
- {
- if (te.virtualKey == T_Esc)
- {
- bool oldControl = kameraControll;
- kameraControll = 0;
- setShowCursor(true);
- if (!oldControl)
- ((Game*)(Menu*)menuRegister->get("game"))->closeCurrentDialog();
- }
- if (te.virtualKey == T_Tab)
- {
- char action = 4; // open inventory
- World::INSTANCE->zClient()->sendPlayerAction(&action, 1);
- }
- if (te.taste[0] == 'q')
- {
- char action = 9; // open quest dialog
- World::INSTANCE->zClient()->sendPlayerAction(&action, 1);
- }
- if (te.taste[0] == 'm')
- {
- ((Game*)(Menu*)menuRegister->get("game"))->zMap()->setVisibility(1);
- }
- }
- }
- void PlayerKam::doMausEreignis(Framework::MausEreignis& me)
- {
- if (me.verarbeitet && me.id != ME_RLinks && me.id != ME_RRechts)
- {
- kameraControll = 0;
- setShowCursor(true);
- }
- else
- {
- if (!kameraControll && me.id != ME_RLinks && me.id != ME_RRechts)
- {
- if (me.id == ME_PLinks) setControlEnabled(1);
- }
- else
- {
- if (kameraControll || me.id == ME_RLinks || me.id == ME_RRechts)
- {
- if (me.id == ME_PLinks)
- {
- char action[2] = {1, 8};
- World::INSTANCE->zClient()->sendPlayerAction(action, 2);
- }
- if (me.id == ME_RLinks)
- {
- char action[2] = {0, 8};
- World::INSTANCE->zClient()->sendPlayerAction(action, 2);
- }
- if (me.id == ME_PRechts)
- {
- char action[2] = {1, 9};
- World::INSTANCE->zClient()->sendPlayerAction(action, 2);
- }
- if (me.id == ME_RRechts)
- {
- char action[2] = {0, 9};
- World::INSTANCE->zClient()->sendPlayerAction(action, 2);
- }
- }
- }
- me.verarbeitet = 1;
- }
- }
- bool PlayerKam::tick(double time)
- {
- __int64 style = 0;
- if (hatStyle(Style::Movable)) style |= Style::Movable;
- if (hatStyle(Style::Rotatable)) style |= Style::Rotatable;
- if (hatStyle(Style::Zoomable)) style |= Style::Zoomable;
- removeStyle(Style::Movable | Style::Rotatable | Style::Zoomable);
- bool result = Kam3D::tick(time);
- addStyle(style);
- if (kameraControll)
- {
- Punkt dir
- = window->getGröße() / 2 - (getMausPos() - window->getPosition());
- setRotation(
- {min(max(getRotation().x - dir.y * (float)time * 0.2f, 0.4f), 3.1f),
- getRotation().y,
- getRotation().z - dir.x * (float)time * 0.2f});
- if (getRotation().z > 2 * PI)
- setRotation({getRotation().x,
- getRotation().y,
- getRotation().z - 2.f * (float)PI});
- if (getRotation().z < -2 * PI)
- setRotation({getRotation().x,
- getRotation().y,
- getRotation().z + 2.f * (float)PI});
- SetCursorPos(window->getPosition().x + window->getKörperGröße().x / 2,
- window->getPosition().y + window->getKörperGröße().y / 2);
- setShowCursor(false);
- setMausPos(window->getPosition() + window->getGröße() / 2);
- }
- return 1;
- }
- void PlayerKam::setEntityId(int id)
- {
- entityId = id;
- }
- void PlayerKam::setControlEnabled(bool enabled)
- {
- kameraControll = enabled;
- setShowCursor(!kameraControll);
- if (kameraControll)
- {
- SetCursorPos(window->getPosition().x + window->getKörperGröße().x / 2,
- window->getPosition().y + window->getKörperGröße().y / 2);
- }
- }
- int PlayerKam::getEntityId() const
- {
- return entityId;
- }
- Framework::Vec3<float> PlayerKam::getDirection() const
- {
- return getWorldDirection(getScreenPos() + getScreenSize() / 2);
- }
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