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- #define variable
- #include "Globals.h"
- #include <Text.h>
- #include "AddServerMenu.h"
- #include "Game.h"
- #include "Load.h"
- #include "ServerSelection.h"
- void initVariables()
- {
- dlls = new DLLRegister();
- menuRegister = new HashMap<Framework::Text, Framework::RCPointer<Menu>>(
- 10, [](Text txt) { return txt.hashCode(); });
- fontRegister = new HashMap<Framework::Text, Framework::RCPointer<Schrift>>(
- 10, [](Text txt) { return txt.hashCode(); });
- window = 0;
- blockTypes = 0;
- blockTypeCount = 0;
- itemTypes = 0;
- itemTypeCount = 0;
- entityTypes = 0;
- entityTypeCount = 0;
- }
- void initMenus()
- {
- LoadMenu *load = new LoadMenu(uiFactory.initParam.bildschirm);
- menuRegister->put("load",
- RCPointer<Menu>::of(load));
- menuRegister->put("serverSelection",
- RCPointer<Menu>::of(
- new ServerSelectionMenu(uiFactory.initParam.bildschirm)));
- menuRegister->put("addServer",
- RCPointer<Menu>::of(new AddServerMenu(uiFactory.initParam.bildschirm)));
- menuRegister->put(
- "game", RCPointer<Menu>::of(new Game(uiFactory.initParam.bildschirm)));
- menuRegister->get("load")->show();
- load->load();
- }
- void releaseVariables()
- {
- if (World::INSTANCE) World::INSTANCE->release();
- menuRegister->release();
- fontRegister->release();
- dlls->release();
- for (int i = 0; i < blockTypeCount; i++)
- blockTypes[i]->release();
- delete[] blockTypes;
- for (int i = 0; i < itemTypeCount; i++)
- itemTypes[i]->release();
- delete[] itemTypes;
- for (int i = 0; i < entityTypeCount; i++)
- entityTypes[i]->release();
- delete[] entityTypes;
- blockTypes = 0;
- blockTypeCount = 0;
- itemTypes = 0;
- itemTypeCount = 0;
- entityTypes = 0;
- entityTypeCount = 0;
- }
- const ItemType* zItemType(int id)
- {
- for (int i = 0; i < itemTypeCount; i++)
- if (itemTypes[i]->getId() == id) return itemTypes[i];
- return 0;
- }
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