World.cpp 14 KB

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  1. #include "World.h"
  2. #include <AsynchronCall.h>
  3. #include <GraphicsApi.h>
  4. #include <iostream>
  5. #include <Network.h>
  6. #include <Welt3D.h>
  7. #include "Constants.h"
  8. #include "Game.h"
  9. #include "Globals.h"
  10. #include "Registries.h"
  11. #include "WorldUpdate.h"
  12. #include <DX12Buffer.h>
  13. using namespace Network;
  14. using namespace Framework;
  15. World* World::INSTANCE = 0;
  16. World::World(Bildschirm3D* zScreen, FactoryClient* client)
  17. : Thread(),
  18. client(client)
  19. {
  20. renderedWorld = new Welt3D();
  21. renderedWorld->addDiffuseLight(DiffuseLight{
  22. Vec3<float>(0.5f, 0.5f, -1.f), Vec3<float>(1.f, 1.f, 1.f)});
  23. currentDimension = new Dimension();
  24. zScreenPtr = zScreen;
  25. kam = new PlayerKam(zScreen);
  26. kam->setWelt(renderedWorld);
  27. zScreen->addKamera(kam);
  28. firstMessage = 1;
  29. ownEntityId = -1;
  30. currentTarget = 0;
  31. dayLightFactor = 1;
  32. totalTime = 0;
  33. fallbackVertexLightBuffer = zScreen->zGraphicsApi()->createStructuredBuffer(16);
  34. char data[16];
  35. memset(data, 0, 16);
  36. *(int*)data = 0xFFFFFF00;
  37. fallbackVertexLightBuffer->setData(data);
  38. fallbackVertexLightBuffer->setLength(16);
  39. fallbackVertexLightBuffer->copieren();
  40. selectionModel = new FactoryCraftModel();
  41. selectionModel->setModelDaten(zScreen->zGraphicsApi()->getModel("cube"));
  42. selectionModel->setSize(1.005f);
  43. selectionModel->setVisible(0);
  44. selectionModel->setModelTextur(new Model3DTextur());
  45. for (int i = 0; i < 6; i++)
  46. {
  47. selectionModel->zTextur()->setPolygonTextur(i,
  48. zScreen->zGraphicsApi()->createOrGetTextur(
  49. "blocks.ltdb/selectedblock.p"));
  50. }
  51. selectionModel->setAlpha(1);
  52. selectionModel->setUseEffectAlpha(1);
  53. renderedWorld->addZeichnung(selectionModel);
  54. start();
  55. }
  56. World::~World()
  57. {
  58. zScreenPtr->removeKamera(kam);
  59. currentDimension->release();
  60. if (currentTarget) currentTarget->release();
  61. client->release();
  62. World::INSTANCE = 0;
  63. }
  64. void World::update(bool background)
  65. {
  66. NetworkReader* serverMessageReader = 0;
  67. unsigned char type = 0;
  68. while (background
  69. ? serverMessageReader = client->getNextBackgroundMessage()
  70. : serverMessageReader = client->getNextForegroundMessage())
  71. {
  72. serverMessageReader->lese((char*)&type, 1);
  73. if (type == 2) // WORLD UPDATE
  74. {
  75. int id = 0;
  76. serverMessageReader->lese((char*)&id, 4);
  77. STATIC_REGISTRY(WorldUpdateType)
  78. .zElement(id)
  79. ->applyUpdateAndCheck(serverMessageReader);
  80. }
  81. if (type == 3) // API MESSAGE
  82. {
  83. int length;
  84. serverMessageReader->lese((char*)&length, 4);
  85. char* data = new char[length];
  86. serverMessageReader->lese(data, length);
  87. switch (data[0])
  88. {
  89. case 1: // dimension message
  90. {
  91. int dimId = *(int*)(data + 1);
  92. if (dimId == currentDimension->getId())
  93. {
  94. currentDimension->api(data + 5);
  95. }
  96. break;
  97. }
  98. case 2: // gui message
  99. ((Game*)(Menu*)menuRegister->get("game"))->api(data + 1);
  100. break;
  101. case 3: // set target
  102. {
  103. switch (data[1])
  104. {
  105. case 0:
  106. setTarget(0);
  107. ((Game*)(Menu*)menuRegister->get("game"))
  108. ->setTargetUIML("");
  109. break;
  110. case 1:
  111. setTarget(zEntity(*(int*)(data + 2)));
  112. ((Game*)(Menu*)menuRegister->get("game"))
  113. ->setTargetUIML("");
  114. break;
  115. case 2:
  116. setTarget(zBlockAt(Vec3<int>(*(int*)(data + 2),
  117. *(int*)(data + 6),
  118. *(int*)(data + 10))));
  119. int side = *(int*)(data + 14);
  120. short len = *(short*)(data + 18);
  121. char* uiml = new char[len + 1];
  122. memcpy(uiml, data + 20, len);
  123. uiml[len] = 0;
  124. ((Game*)(Menu*)menuRegister->get("game"))
  125. ->setTargetUIML(uiml);
  126. delete[] uiml;
  127. break;
  128. }
  129. break;
  130. }
  131. case 4: // chat message
  132. {
  133. ((Game*)(Menu*)menuRegister->get("game"))
  134. ->zChat()
  135. ->addMessage(data + 1);
  136. break;
  137. }
  138. case 5: // chat options
  139. {
  140. ((Game*)(Menu*)menuRegister->get("game"))
  141. ->zChat()
  142. ->initOptions(data + 1);
  143. break;
  144. }
  145. case 6: // map data
  146. {
  147. ByteArrayReader reader(data + 1, length - 1, 0);
  148. ChunkMap* map = new ChunkMap(&reader);
  149. ((Game*)(Menu*)menuRegister->get("game"))
  150. ->zMap()
  151. ->addChunk(map);
  152. break;
  153. }
  154. case 7: // map player data
  155. {
  156. ((Game*)(Menu*)menuRegister->get("game"))
  157. ->zMap()
  158. ->updatePlayerData(data + 1);
  159. break;
  160. }
  161. }
  162. delete[] data;
  163. }
  164. if (type == 4) // POSITION UPDATE
  165. {
  166. int old = ownEntityId;
  167. serverMessageReader->lese((char*)&ownEntityId, 4);
  168. int dimensionId = 0;
  169. serverMessageReader->lese((char*)&dimensionId, 4);
  170. currentDimension->setId(dimensionId);
  171. kam->setEntityId(ownEntityId);
  172. Entity* p = zEntity(ownEntityId);
  173. if (p) p->setPlayerControlled();
  174. if (old != ownEntityId) client->sendPlayerAction("\5", 1);
  175. }
  176. client->endMessageReading(background);
  177. }
  178. client->endMessageReading(background);
  179. Entity* player = getCurrentPlayerEntity();
  180. if (player)
  181. {
  182. renderedWorld->lock();
  183. currentDimension->removeDistantChunks(
  184. {(int)player->getPos().x, (int)player->getPos().y});
  185. Punkt currentChunk
  186. = getChunkCenter((int)player->getX(), (int)player->getY());
  187. for (int x = 0; x <= CHUNK_VISIBILITY_RANGE; x++)
  188. {
  189. for (int y = 0; y <= CHUNK_VISIBILITY_RANGE; y++)
  190. {
  191. std::function<void(Punkt)> requestChunk = [this](Punkt center) {
  192. Chunk* zC = currentDimension->zChunk(center);
  193. if (!zC)
  194. {
  195. char msg[1];
  196. msg[0] = 0; // add observer and request chaunk data
  197. Punkt pos = center;
  198. subLock.lock();
  199. bool found = 0;
  200. for (Punkt p : subscriptions)
  201. {
  202. if (p == pos)
  203. {
  204. found = 1;
  205. break;
  206. }
  207. }
  208. if (!found)
  209. {
  210. client->chunkAPIRequest(pos, msg, 1);
  211. subscriptions.add(pos);
  212. }
  213. subLock.unlock();
  214. }
  215. };
  216. requestChunk(
  217. currentChunk + Punkt(x * CHUNK_SIZE, y * CHUNK_SIZE));
  218. if (y > 0)
  219. requestChunk(
  220. currentChunk + Punkt(x * CHUNK_SIZE, -y * CHUNK_SIZE));
  221. if (x > 0)
  222. {
  223. requestChunk(
  224. currentChunk + Punkt(-x * CHUNK_SIZE, y * CHUNK_SIZE));
  225. if (y > 0)
  226. requestChunk(currentChunk
  227. + Punkt(-x * CHUNK_SIZE, -y * CHUNK_SIZE));
  228. }
  229. }
  230. }
  231. renderedWorld->unlock();
  232. }
  233. }
  234. void World::onTick(double time)
  235. {
  236. selectionModel->tick(0.1);
  237. totalTime += time;
  238. if (totalTime > 50 && totalTime < 60)
  239. {
  240. dayLightFactor -= (float)time / 11.0f;
  241. }
  242. else if (totalTime > 60 && totalTime < 70)
  243. {
  244. }
  245. else if (totalTime > 70 && totalTime < 80)
  246. {
  247. dayLightFactor += (float)time / 11.0f;
  248. if (dayLightFactor > 1.0) dayLightFactor = 1.0;
  249. }
  250. else if (totalTime > 130)
  251. {
  252. totalTime = 0.0;
  253. }
  254. }
  255. void World::setChunk(Chunk* chunk)
  256. {
  257. zScreenPtr->lock();
  258. renderedWorld->lock();
  259. currentDimension->setChunk(chunk, chunk->getCenter());
  260. renderedWorld->unlock();
  261. zScreenPtr->unlock();
  262. }
  263. void World::thread()
  264. {
  265. new AsynchronCall("World Update", [this]() {
  266. while (client->isConnected())
  267. {
  268. zScreenPtr->lock();
  269. if (World::INSTANCE != this)
  270. {
  271. zScreenPtr->unlock();
  272. return;
  273. }
  274. zScreenPtr->unlock();
  275. update(0);
  276. Sleep(10);
  277. }
  278. std::cout << "foreground connection lost\n";
  279. });
  280. while (client->isConnected())
  281. {
  282. zScreenPtr->lock();
  283. if (World::INSTANCE != this)
  284. {
  285. zScreenPtr->unlock();
  286. return;
  287. }
  288. zScreenPtr->unlock();
  289. update(1);
  290. Sleep(10);
  291. }
  292. Sleep(1000);
  293. zScreenPtr->lock();
  294. std::cout << "background connection lost\n";
  295. menuRegister->get("game")->hide();
  296. menuRegister->get("serverSelection")->show();
  297. release();
  298. zScreenPtr->unlock();
  299. }
  300. Block* World::zBlockAt(Framework::Vec3<int> location) const
  301. {
  302. return currentDimension->zBlock(location);
  303. return 0;
  304. }
  305. Block* World::getBlockAt(Framework::Vec3<int> location) const
  306. {
  307. return currentDimension->getBlock(location);
  308. return 0;
  309. }
  310. Dimension* World::zDimension() const
  311. {
  312. return currentDimension;
  313. }
  314. void World::setVisibility(Chunk* zChunk, bool visible)
  315. {
  316. renderedWorld->lock();
  317. if (visible)
  318. renderedWorld->addCollection(
  319. dynamic_cast<Framework::Model3DCollection*>(zChunk->getThis()));
  320. else
  321. renderedWorld->removeCollection(zChunk);
  322. renderedWorld->unlock();
  323. }
  324. void World::setVisibility(Entity* zEntity, bool visible)
  325. {
  326. renderedWorld->lock();
  327. if (visible)
  328. renderedWorld->addZeichnung(
  329. dynamic_cast<Framework::Model3D*>(zEntity->getThis()));
  330. else
  331. renderedWorld->removeZeichnung(zEntity);
  332. renderedWorld->unlock();
  333. }
  334. Framework::Punkt World::getChunkCenter(int x, int y) const
  335. {
  336. return Punkt(((x < 0 ? x + 1 : x) / CHUNK_SIZE) * CHUNK_SIZE
  337. + (x < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2,
  338. ((y < 0 ? y + 1 : y) / CHUNK_SIZE) * CHUNK_SIZE
  339. + (y < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2);
  340. }
  341. Entity* World::zEntity(int id) const
  342. {
  343. Entity* e = currentDimension->zEntity(id);
  344. if (e) return e;
  345. return 0;
  346. }
  347. Entity* World::getEntity(int id) const
  348. {
  349. Entity* e = currentDimension->getEntity(id);
  350. if (e) return e;
  351. return 0;
  352. }
  353. void World::removeEntity(int id)
  354. {
  355. currentDimension->removeEntity(id);
  356. }
  357. PlayerKam* World::zKamera() const
  358. {
  359. return kam;
  360. }
  361. int World::getCurrentPlayerId() const
  362. {
  363. return ownEntityId;
  364. }
  365. Entity* World::getCurrentPlayerEntity() const
  366. {
  367. return zEntity(ownEntityId);
  368. }
  369. void World::setTarget(Framework::Model3D* zTarget)
  370. {
  371. if (zTarget != currentTarget)
  372. {
  373. targetLock.lock();
  374. if (!zTarget)
  375. {
  376. selectionModel->setVisible(0);
  377. }
  378. else
  379. {
  380. selectionModel->setPosition(
  381. zTarget->getPos().x, zTarget->getPos().y, zTarget->getPos().z);
  382. Block* b = dynamic_cast<Block*>(zTarget);
  383. if (b
  384. && b->zBlockType()->getModelInfo().getModelName().istGleich(
  385. "cube")
  386. && b->getEffectPercentage() > 0)
  387. {
  388. selectionModel->setDestroyedState(b->getEffectPercentage());
  389. }
  390. else
  391. {
  392. selectionModel->setDestroyedState(0);
  393. }
  394. selectionModel->setVisible(1);
  395. }
  396. if (currentTarget)
  397. {
  398. currentTarget->setAmbientFactor(
  399. currentTarget->getAmbientFactor() - 0.2f);
  400. currentTarget->release();
  401. currentTarget = 0;
  402. }
  403. if (zTarget)
  404. {
  405. currentTarget
  406. = dynamic_cast<Framework::Model3D*>(zTarget->getThis());
  407. if (currentTarget)
  408. currentTarget->setAmbientFactor(
  409. currentTarget->getAmbientFactor() + 0.2f);
  410. }
  411. targetLock.unlock();
  412. }
  413. }
  414. void World::lockWorld()
  415. {
  416. renderedWorld->lock();
  417. }
  418. void World::unlockWorld()
  419. {
  420. renderedWorld->unlock();
  421. }
  422. void World::onChunkAdded(Punkt pos)
  423. {
  424. subLock.lock();
  425. int index = 0;
  426. for (Punkt p : subscriptions)
  427. {
  428. if (p == pos)
  429. {
  430. subscriptions.remove(index);
  431. break;
  432. }
  433. index++;
  434. }
  435. subLock.unlock();
  436. }
  437. Framework::Model3D* World::getCurrentTarget() const
  438. {
  439. while (targetLock.isLocked())
  440. Sleep(1);
  441. return currentTarget
  442. ? dynamic_cast<Framework::Model3D*>(currentTarget->getThis())
  443. : 0;
  444. }
  445. FactoryCraftModel* World::zSelectedEffectModel() const
  446. {
  447. return selectionModel;
  448. }
  449. Chunk* World::zChunk(Punkt center)
  450. {
  451. return currentDimension->zChunk(center);
  452. }
  453. FactoryClient* World::zClient() const
  454. {
  455. return client;
  456. }
  457. float World::getDayLightFactor() const {
  458. return dayLightFactor;
  459. }
  460. Framework::DXBuffer* World::zFallbackVertexLightBuffer()
  461. {
  462. return fallbackVertexLightBuffer;
  463. }