Block.cpp 5.9 KB

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  1. #include "Block.h"
  2. #include <Shader.h>
  3. #include <Textur.h>
  4. #include "CustomDX11API.h"
  5. #include "Globals.h"
  6. Block::Block(const BlockType* zType,
  7. Framework::Vec3<int> pos,
  8. Model3DData* model,
  9. Model3DTextur* texture,
  10. int maxHP,
  11. bool transparent,
  12. bool needRequestModelInfo)
  13. : FactoryCraftModel(),
  14. zType(zType),
  15. location(pos),
  16. maxHP((float)maxHP),
  17. needRequestModelInfo(needRequestModelInfo)
  18. {
  19. hp = (float)maxHP;
  20. memset(sideVisible, 0, 6);
  21. //Model3D::setAlpha(transparent);
  22. Model3D::setPosition(
  23. (Framework::Vec3<float>)pos + Framework::Vec3<float>{0.5f, 0.5f, 0.5f});
  24. setModelDaten(model);
  25. setModelTextur(texture);
  26. memset(lightData, 0, 6 * 6);
  27. }
  28. Block::~Block()
  29. {}
  30. void Block::beforeRender(
  31. GraphicsApi* api, Shader* zVertexShader, Shader* zPixelShader)
  32. {
  33. if (needRequestModelInfo)
  34. {
  35. needRequestModelInfo = 0;
  36. World::INSTANCE->zClient()->blockAPIRequest(location, "\0", 1);
  37. }
  38. FactoryCraftModel::beforeRender(api, zVertexShader, zPixelShader);
  39. }
  40. void Block::api(char* message)
  41. {
  42. switch (message[0])
  43. {
  44. case 0: // hp change
  45. {
  46. hp = *(float*)(message + 1);
  47. setDestroyedState(1 - hp / maxHP);
  48. Model3D* mdl = World::INSTANCE->getCurrentTarget();
  49. if (mdl == this)
  50. {
  51. if (zBlockType()->getModelInfo().getModelName().istGleich(
  52. "cube"))
  53. {
  54. World::INSTANCE->zSelectedEffectModel()->setDestroyedState(
  55. 1 - hp / maxHP);
  56. }
  57. }
  58. if (mdl) mdl->release();
  59. break;
  60. }
  61. case 1: // model change
  62. {
  63. ByteArrayReader reader(message + 1, 10000, 0);
  64. ModelInfo info(&reader);
  65. setModelDaten(info.getModel());
  66. setModelTextur(info.getTexture());
  67. break;
  68. }
  69. case 2: // update fluid fill state
  70. {
  71. short fluidAmount = *(short*)(message + 1);
  72. if (this->skelett)
  73. {
  74. float z = (float)fluidAmount / 1000.f;
  75. Bone* b = this->skelett->zRootBone()->zFirstChild();
  76. b->setPosition(Vec3<float>(0.f, 0.f, z - 1));
  77. b = b->zFirstSibling();
  78. b->setPosition(Vec3<float>(0.f, 0.f, z - 1));
  79. b = b->zFirstSibling();
  80. b->setPosition(Vec3<float>(0.f, 0.f, z - 1));
  81. b = b->zFirstSibling();
  82. b->setPosition(Vec3<float>(0.f, 0.f, z - 1));
  83. }
  84. }
  85. }
  86. }
  87. void Block::copyLightTo(Block* zB)
  88. {
  89. memcpy(zB->lightData, lightData, 6 * 6);
  90. memcpy(zB->sideVisible, sideVisible, 6);
  91. }
  92. void Block::setLightData(Direction dir, unsigned char* data)
  93. {
  94. memcpy(lightData + getDirectionIndex(dir) * 6, data, 6);
  95. if (data[0] | data[1] | data[2] | data[3] | data[4] | data[5])
  96. sideVisible[getDirectionIndex(dir)] = 1;
  97. else
  98. sideVisible[getDirectionIndex(dir)] = 0;
  99. Chunk* zC = World::INSTANCE->zChunk(
  100. World::INSTANCE->getChunkCenter(location.x, location.y));
  101. if (zC) zC->setLightChanged();
  102. }
  103. const unsigned char* Block::getLightData(Direction dir) const
  104. {
  105. return lightData + getDirectionIndex(dir) * 6;
  106. }
  107. bool Block::isVisible() const
  108. {
  109. return true;
  110. //return sideVisible[0] || sideVisible[1] || sideVisible[2] || sideVisible[3]
  111. // || sideVisible[4] || sideVisible[5];
  112. }
  113. Vec3<int> Block::getLocation() const
  114. {
  115. return location;
  116. }
  117. const BlockType* Block::zBlockType() const
  118. {
  119. return zType;
  120. }
  121. Skeleton* Block::zSkeleton() const
  122. {
  123. return skelett;
  124. }
  125. Text Block::printLightInfo()
  126. {
  127. Text result = "NORTH[0;-1;0](";
  128. result += (int)lightData[0];
  129. result += ",";
  130. result += (int)lightData[1];
  131. result += ",";
  132. result += (int)lightData[2];
  133. result += ";";
  134. result += (int)lightData[3];
  135. result += ",";
  136. result += (int)lightData[4];
  137. result += ",";
  138. result += (int)lightData[5];
  139. result += ")\n";
  140. result += "EAST[1;0;0](";
  141. result += (int)lightData[6];
  142. result += ",";
  143. result += (int)lightData[7];
  144. result += ",";
  145. result += (int)lightData[8];
  146. result += ";";
  147. result += (int)lightData[9];
  148. result += ",";
  149. result += (int)lightData[10];
  150. result += ",";
  151. result += (int)lightData[11];
  152. result += ")\n";
  153. result += "SOUTH[0;1;0](";
  154. result += (int)lightData[12];
  155. result += ",";
  156. result += (int)lightData[13];
  157. result += ",";
  158. result += (int)lightData[14];
  159. result += ";";
  160. result += (int)lightData[15];
  161. result += ",";
  162. result += (int)lightData[16];
  163. result += ",";
  164. result += (int)lightData[17];
  165. result += ")\n";
  166. result += "WEST[-1;0;0](";
  167. result += (int)lightData[18];
  168. result += ",";
  169. result += (int)lightData[19];
  170. result += ",";
  171. result += (int)lightData[20];
  172. result += ";";
  173. result += (int)lightData[21];
  174. result += ",";
  175. result += (int)lightData[22];
  176. result += ",";
  177. result += (int)lightData[23];
  178. result += ")\n";
  179. result += "TOP[0;0;1](";
  180. result += (int)lightData[24];
  181. result += ",";
  182. result += (int)lightData[25];
  183. result += ",";
  184. result += (int)lightData[26];
  185. result += ";";
  186. result += (int)lightData[27];
  187. result += ",";
  188. result += (int)lightData[28];
  189. result += ",";
  190. result += (int)lightData[29];
  191. result += ")\n";
  192. result += "BOTTOM[0;0;-1](";
  193. result += (int)lightData[30];
  194. result += ",";
  195. result += (int)lightData[31];
  196. result += ",";
  197. result += (int)lightData[32];
  198. result += ";";
  199. result += (int)lightData[33];
  200. result += ",";
  201. result += (int)lightData[34];
  202. result += ",";
  203. result += (int)lightData[35];
  204. result += ")\n";
  205. return result;
  206. }