MapWindow.h 397 B

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  1. #pragma once
  2. #include "OptionsWindow.h"
  3. #include "DimensionMap.h"
  4. #include "MapOptions.h"
  5. class MapWindow : public OptionsWindow
  6. {
  7. private:
  8. DimensionMap* map;
  9. MapOptions* options;
  10. public:
  11. MapWindow();
  12. ~MapWindow();
  13. void setVisibility(bool visible);
  14. void addChunk(ChunkMap* chunk);
  15. void updatePlayerData(char* data);
  16. bool tick(double time) override;
  17. };