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- #include <XML.h>
- #include <Bild.h>
- #include "InventoryView.h"
- #include "Globals.h"
- #include "DragController.h"
- #include "Globals.h"
- #include "Game.h"
- using namespace Framework;
- InventoryElement::InventoryElement()
- : UIMLElement()
- {}
- //! prüft, ob dieses UIML Element für ein bestimmtes xml Element zuständig ist
- bool InventoryElement::isApplicableFor(Framework::XML::Element& element)
- {
- return element.getName().istGleich("inventory");
- }
- //! erstellt eine neue Zeichnung zu einem gegebenen xml Element
- Framework::Zeichnung* InventoryElement::parseElement(Framework::XML::Element& element, Framework::UIMLContainer& generalFactory)
- {
- Text targetValue = element.getAttributeValue("target");
- Vec3<int> blockPos(0, 0, 0);
- Framework::Either<int, VecN<int, 4>> target((int)targetValue);
- if (targetValue.hat(','))
- {
- Text* first = targetValue.getTeilText(0, targetValue.positionVon(",", 0) + 1);
- Text* second = targetValue.getTeilText(targetValue.positionVon(",", 0) + 1, targetValue.positionVon(",", 1));
- Text* third = targetValue.getTeilText(targetValue.positionVon(",", 1) + 1, targetValue.positionVon(",", 2));
- Text* forth = targetValue.getTeilText(targetValue.positionVon(",", 2) + 1);
- target = Framework::Either<int, VecN<int, 4>>(Framework::VecN<int, 4>({ (int)*first, (int)*second, (int)*third, (int)*forth }));
- first->release();
- second->release();
- third->release();
- forth->release();
- }
- return new InventoryView(element.getAttributeValue("id"), target, (int)element.getAttributeValue("rowSize"), element.getAttributeValue("slotNameFilter"));
- }
- //! wendet die layout parameter zu einer Zeichnung an
- void InventoryElement::layout(Framework::XML::Element& element, Framework::Zeichnung& z, int pWidth, int pHeight, Framework::UIMLContainer& generalLayouter)
- {
- UIMLElement::layout(element, z, pWidth, pHeight, generalLayouter);
- }
- void SlotInfo::render(int x, int y, Framework::Bild& rObj, bool selected, bool lightBackground)
- {
- TextRenderer tr;
- tr.setSchriftZ(dynamic_cast<Schrift*>(uiFactory.initParam.schrift->getThis()));
- tr.setSchriftSize(12);
- rObj.fillRegion(x, y, 52, 52, selected ? 0xFFFFFFFF : 0xFF52525E);
- rObj.fillRegion(x + 1, y + 1, 50, 50, lightBackground ? 0xFF42424E : 0xFF222222);
- if (itemCount > 0)
- {
- rObj.alphaBild(x + 1, y + 1, 50, 50, *zItem);
- if (hp < maxHp)
- {
- rObj.fillRegion(x + 1, y + 47, 50, 2, 0xFF000000);
- rObj.fillRegion(x + 1, y + 47, (int)((hp / maxHp) * 50), 2, 0xFFFFFF00);
- }
- if (durability < maxDurability)
- {
- rObj.fillRegion(x + 1, y + 49, 50, 2, 0xFF000000);
- rObj.fillRegion(x + 1, y + 49, (int)((durability / maxDurability) * 50), 2, 0xFF00FF00);
- }
- const char* units[] = { "", "K", "M", "G", "T", "P" };
- int i = 0;
- for (; i < 6 && itemCount > 1024; i++)
- itemCount = itemCount / 1024;
- Text count = itemCount;
- count += units[i];
- tr.renderText(x + 45 - tr.getTextBreite(count), y + 45 - tr.getTextHeight(count), count, rObj, 0xFFFFFFFF);
- }
- }
- InventoryView::InventoryView(Text id, Either<int, VecN<int, 4>> target, int rowSize, Text slotNameFilter)
- : ZeichnungHintergrund(),
- rowSize(rowSize),
- target(target),
- slotNameFilter(slotNameFilter),
- id(id),
- slots(0),
- dragStartId(-1),
- dragStopId(-1)
- {
- setStyle(ZeichnungHintergrund::Style::Sichtbar | ZeichnungHintergrund::Style::Erlaubt);
- char* msg = new char[id.getLength() + slotNameFilter.getLength() + 3];
- msg[0] = 0;
- msg[1] = (char)id.getLength();
- memcpy(msg + 2, id.getText(), id.getLength());
- msg[2 + id.getLength()] = (char)slotNameFilter.getLength();
- memcpy(msg + 3 + id.getLength(), slotNameFilter.getText(), slotNameFilter.getLength());
- network->zFactoryClient()->inventoryAPIRequest(target, msg, id.getLength() + slotNameFilter.getLength() + 3);
- delete[] msg;
- }
- InventoryView::~InventoryView()
- {
- DragController<InventoryDragSource, int>* controller = ((Game*)(Menu*)menuRegister->get("game"))->zInventoryDragController();
- if (controller->getCurrentDragContainer() == this)
- controller->stopDrag();
- if (slots)
- slots->release();
- char* msg = new char[id.getLength() + 2];
- msg[0] = 1;
- msg[1] = (char)id.getLength();
- memcpy(msg + 2, id.getText(), id.getLength());
- network->zFactoryClient()->inventoryAPIRequest(target, msg, id.getLength() + 2);
- delete[] msg;
- }
- void InventoryView::api(char* message)
- {
- switch (message[0])
- {
- case 0:
- // send inventory content
- {
- Array<SlotInfo>* slots = new Array<SlotInfo>();
- int count = *(int*)(++message);
- for (int i = 0; i < count; i++)
- {
- SlotInfo info;
- info.id = *(int*)(message += 4);
- info.itemCount = *(int*)(message += 4);
- if (info.itemCount > 0)
- {
- info.hp = *(float*)(message += 4);
- info.maxHp = *(float*)(message += 4);
- info.durability = *(float*)(message += 4);
- info.maxDurability = *(float*)(message += 4);
- info.zItem = itemIcons->z(*(int*)(message += 4));
- }
- slots->add(info);
- }
- postAction([this, slots]()
- {
- if (this->slots)
- this->slots->release();
- this->slots = slots;
- });
- break;
- }
- case 1: // set count of items
- {
- if (!slots)
- return;
- int id = *(int*)(message + 1);
- int count = *(int*)(message + 5);
- for (int i = 0; i < slots->getEintragAnzahl(); i++)
- {
- if (slots->get(i).id == id)
- {
- SlotInfo info = slots->get(i);
- info.itemCount = count;
- if (info.itemCount == 0)
- {
- DragController<InventoryDragSource, int>* controller = ((Game*)(Menu*)menuRegister->get("game"))->zInventoryDragController();
- if (controller && controller->getCurrentDragContainer() == this && controller->getCurrentDaragElement() == info.id)
- {
- controller->stopDrag();
- }
- }
- slots->set(info, i);
- break;
- }
- }
- break;
- }
- case 2: // add new stack
- {
- if (!slots)
- return;
- int id = *(int*)(message + 1);
- for (int i = 0; i < slots->getEintragAnzahl(); i++)
- {
- if (slots->get(i).id == id)
- {
- SlotInfo info = slots->get(i);
- info.itemCount = *(int*)(message + 5);
- info.hp = *(float*)(message + 9);
- info.maxHp = *(float*)(message + 13);
- info.durability = *(float*)(message + 17);
- info.maxDurability = *(float*)(message + 21);
- info.zItem = itemIcons->z(*(int*)(message + 25));
- slots->set(info, i);
- break;
- }
- }
- break;
- }
- }
- }
- bool InventoryView::tick(double tickVal)
- {
- return ZeichnungHintergrund::tick(tickVal);
- }
- void InventoryView::render(Bild& rObj)
- {
- ZeichnungHintergrund::render(rObj);
- if (!rObj.setDrawOptions(pos.x, pos.y, gr.x, gr.y))
- return;
- if (slots)
- {
- int x = 0;
- int y = 0;
- int rowCount = 0;
- for (SlotInfo info : *slots)
- {
- info.render(x, y, rObj, dragStartId == info.id, dragStopId == info.id);
- x += 60;
- if (++rowCount >= rowSize)
- {
- y += 60;
- x = 0;
- rowCount = 0;
- }
- }
- }
- rObj.releaseDrawOptions();
- }
- void InventoryView::doMausEreignis(MausEreignis& me, bool userRet)
- {
- if (!slots)
- return;
- DragController<InventoryDragSource, int>* controller = ((Game*)(Menu*)menuRegister->get("game"))->zInventoryDragController();
- int x = 0;
- int y = 0;
- int rowCount = 0;
- int slot = 0;
- dragStopId = -1;
- for (SlotInfo info : *slots)
- {
- if (me.mx >= x && me.mx < x + 50 && me.my >= y && me.my < y + 50)
- {
- if (me.id == ME_RLinks)
- {
- if (!controller->getCurrentDragContainer() && info.itemCount > 0)
- {
- controller->beginDrag(this, info.id, info.zItem, [this]()
- {
- dragStartId = -1;
- });
- dragStartId = info.id;
- }
- else if (controller->getCurrentDragContainer())
- {
- // request to transfer items from source to target slot
- Framework::Either<int, Framework::VecN<int, 4>> source = controller->getCurrentDragContainer()->getInventoryTarget();
- int len = 2 + (source.isA() ? 4 : 16) + 5 + (target.isA() ? 4 : 16) + 4;
- char* msg = new char[len];
- int index = 0;
- msg[index++] = 6;
- msg[index++] = (char)source.isA();
- if (source.isA())
- {
- *(int*)(msg + index) = source.getA();
- index += 4;
- }
- else
- {
- *(int*)(msg + index) = source.getB()[0];
- *(int*)(msg + index + 4) = source.getB()[1];
- *(int*)(msg + index + 8) = source.getB()[2];
- *(int*)(msg + index + 12) = source.getB()[3];
- index += 16;
- }
- *(int*)(msg + index) = controller->getCurrentDaragElement();
- index += 4;
- msg[index++] = target.isA();
- if (target.isA())
- {
- *(int*)(msg + index) = target.getA();
- index += 4;
- }
- else
- {
- *(int*)(msg + index) = target.getB()[0];
- *(int*)(msg + index + 4) = target.getB()[1];
- *(int*)(msg + index + 8) = target.getB()[2];
- *(int*)(msg + index + 12) = target.getB()[3];
- index += 16;
- }
- *(int*)(msg + index) = info.id;
- network->zFactoryClient()->sendPlayerAction(msg, len);
- delete[] msg;
- }
- }
- else
- {
- if (controller->getCurrentDragContainer() && (controller->getCurrentDragContainer() != this || controller->getCurrentDaragElement() != info.id))
- {
- dragStopId = info.id;
- }
- }
- break;
- }
- x += 60;
- if (++rowCount >= rowSize)
- {
- y += 60;
- x = 0;
- rowCount = 0;
- }
- slot++;
- }
- ZeichnungHintergrund::doMausEreignis(me, userRet);
- }
- Framework::Either<int, Framework::VecN<int, 4>> InventoryView::getInventoryTarget() const
- {
- return target;
- }
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