FactoryClient.cpp 12 KB

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  1. #include "FactoryClient.h"
  2. #include <Bild.h>
  3. #include <Textur.h>
  4. #include "Globals.h"
  5. using namespace Network;
  6. using namespace Framework;
  7. FactoryClient::FactoryClient()
  8. {
  9. client = 0;
  10. background = 0;
  11. foreground = 0;
  12. backgroundReader = 0;
  13. foregroundReader = 0;
  14. bgReaderUsage = 0;
  15. fgReaderUsage = 0;
  16. }
  17. FactoryClient::~FactoryClient()
  18. {
  19. if (client) disconnect();
  20. }
  21. void FactoryClient::loadServerInfo()
  22. {
  23. std::cout << "downloading server type information\n";
  24. // receive type information
  25. for (int i = 0; i < blockTypeCount; i++)
  26. blockTypes[i]->release();
  27. delete[] blockTypes;
  28. for (int i = 0; i < itemTypeCount; i++)
  29. itemTypes[i]->release();
  30. delete[] itemTypes;
  31. for (int i = 0; i < entityTypeCount; i++)
  32. entityTypes[i]->release();
  33. delete[] entityTypes;
  34. foregroundReader->lese((char*)&blockTypeCount, 4);
  35. blockTypes = new BlockType*[blockTypeCount];
  36. for (int i = 0; i < blockTypeCount; i++)
  37. {
  38. int id;
  39. foregroundReader->lese((char*)&id, 4);
  40. bool needsInstance;
  41. foregroundReader->lese((char*)&needsInstance, 1);
  42. bool needsSubscription;
  43. foregroundReader->lese((char*)&needsSubscription, 1);
  44. int maxHp;
  45. foregroundReader->lese((char*)&maxHp, 4);
  46. blockTypes[i] = new BlockType(id,
  47. needsInstance,
  48. ModelInfo(foregroundReader),
  49. maxHp,
  50. needsSubscription);
  51. }
  52. foregroundReader->lese((char*)&itemTypeCount, 4);
  53. itemTypes = new ItemType*[itemTypeCount];
  54. for (int i = 0; i < itemTypeCount; i++)
  55. {
  56. int id;
  57. foregroundReader->lese((char*)&id, 4);
  58. itemTypes[i] = new ItemType(id, ModelInfo(foregroundReader));
  59. }
  60. foregroundReader->lese((char*)&entityTypeCount, 4);
  61. entityTypes = new EntityType*[entityTypeCount];
  62. for (int i = 0; i < entityTypeCount; i++)
  63. {
  64. int id;
  65. foregroundReader->lese((char*)&id, 4);
  66. entityTypes[i] = new EntityType(id, ModelInfo(foregroundReader));
  67. }
  68. // pre rendering item models
  69. Kam3D* kam = new Kam3D();
  70. Welt3D* w = new Welt3D();
  71. w->addDiffuseLight(DiffuseLight{
  72. Vec3<float>(0.5f, 0.5f, -1.f), Vec3<float>(1.f, 1.f, 1.f)});
  73. kam->setWelt(w);
  74. kam->setBildschirmPosition(0, 0);
  75. kam->setBildschirmSize(50, 50);
  76. kam->setPosition(Vec3<float>(0, 0, 0));
  77. kam->setRotation({(float)PI / 2.f, 0.f, std::atan2(0.f, -1.f) + (float)PI / 2});
  78. Bild* b = new Bild();
  79. b->neuBild(50, 50, 0);
  80. for (int i = 0; i < itemTypeCount; i++)
  81. {
  82. Model3D* mdl = new Model3D();
  83. Model3DData* data = itemTypes[i]->getItemModel();
  84. if (data)
  85. {
  86. Vec3<float> min = data->getMinPos();
  87. Vec3<float> max = data->getMaxPos();
  88. float maxX = MAX(MAX(MAX(abs(min.x), abs(max.x)), MAX(abs(min.y), abs(max.y))), MAX(abs(min.z), abs(max.z)));
  89. kam->setPosition(Vec3<float>(maxX * 5, 0.f, 0.f));
  90. }
  91. mdl->setModelDaten(data);
  92. mdl->setModelTextur(itemTypes[i]->getItemTextur());
  93. mdl->setPosition(Vec3<float>(0.f, 0.f, 0.f));
  94. mdl->setDrehung(0.25f, 0.25f, 0.55f);
  95. w->addZeichnung(mdl);
  96. w->tick(0);
  97. window->zBildschirm()->lock();
  98. DX11Textur* t = (DX11Textur*)window->zBildschirm()
  99. ->zGraphicsApi()
  100. ->createOrGetTextur(
  101. Text("rendered/items/") + itemTypes[i]->getId(),
  102. dynamic_cast<Bild*>(b->getThis()));
  103. window->zBildschirm()->zGraphicsApi()->renderKamera(kam, t);
  104. Bild* result = new Bild();
  105. t->copyToImage(result);
  106. itemTypes[i]->setBild(result);
  107. t->release();
  108. window->zBildschirm()->unlock();
  109. w->removeZeichnung(mdl);
  110. }
  111. b->release();
  112. kam->release();
  113. }
  114. bool FactoryClient::connect(Text ip, unsigned short sslPort)
  115. {
  116. if (client) disconnect();
  117. client = new SSLKlient();
  118. if (!client->verbinde(sslPort, ip)) return false;
  119. this->ip = ip;
  120. return 1;
  121. }
  122. int FactoryClient::ping()
  123. {
  124. ZeitMesser zm;
  125. zm.messungStart();
  126. if (!client->sende("\3", 1)) return -1;
  127. char c;
  128. client->getNachricht(&c, 1);
  129. zm.messungEnde();
  130. return (int)(zm.getSekunden() * 1000);
  131. }
  132. int FactoryClient::status(Framework::Text name, Framework::Text secret)
  133. {
  134. if (!client->sende("\4", 1)) return 404;
  135. char c;
  136. client->getNachricht(&c, 1);
  137. if (c == 1)
  138. {
  139. char len = (char)name.getLength();
  140. client->sende(&len, 1);
  141. client->sende(name, len);
  142. short sLen = (short)secret.getLength();
  143. client->sende((char*)&sLen, 2);
  144. client->sende(secret, sLen);
  145. char res;
  146. client->getNachricht(&res, 1);
  147. if (res == 1) return 200;
  148. if (res == 0) return 403;
  149. }
  150. return 404;
  151. }
  152. int FactoryClient::join(
  153. Framework::Text name, Framework::Text& secret, unsigned short port)
  154. {
  155. client->sende("\1", 1);
  156. char len = (char)name.getLength();
  157. client->sende(&len, 1);
  158. client->sende(name, len);
  159. short sLen = (short)secret.getLength();
  160. client->sende((char*)&sLen, 2);
  161. client->sende(secret, sLen);
  162. char res;
  163. client->getNachricht(&res, 1);
  164. if (res == 1 || res == 2)
  165. {
  166. if (res == 2)
  167. {
  168. client->getNachricht((char*)&sLen, 2);
  169. char* buffer = new char[sLen + 1];
  170. client->getNachricht(buffer, sLen);
  171. buffer[sLen] = 0;
  172. secret = buffer;
  173. delete[] buffer;
  174. }
  175. short keyLen;
  176. client->getNachricht((char*)&keyLen, 2);
  177. char* key = new char[keyLen];
  178. client->getNachricht(key, keyLen);
  179. foreground = new Klient();
  180. if (!foreground->verbinde(port, ip))
  181. {
  182. delete[] key;
  183. return false;
  184. }
  185. if (!foreground->sende((char*)&keyLen, 2))
  186. {
  187. delete[] key;
  188. return false;
  189. }
  190. if (!foreground->sende(key, keyLen))
  191. {
  192. delete[] key;
  193. return false;
  194. }
  195. background = new Klient();
  196. if (!background->verbinde(port, ip))
  197. {
  198. delete[] key;
  199. foreground->release();
  200. foreground = 0;
  201. background->release();
  202. background = 0;
  203. return false;
  204. }
  205. if (!background->sende((char*)&keyLen, 2))
  206. {
  207. delete[] key;
  208. foreground->release();
  209. foreground = 0;
  210. background->release();
  211. background = 0;
  212. return false;
  213. }
  214. if (!background->sende(key, keyLen))
  215. {
  216. delete[] key;
  217. foreground->release();
  218. foreground = 0;
  219. background->release();
  220. background = 0;
  221. return false;
  222. }
  223. delete[] key;
  224. bool bg = 0;
  225. if (!foreground->sende((char*)&bg, 1))
  226. {
  227. delete[] key;
  228. return 201;
  229. }
  230. foregroundReader = new NetworkReader(foreground);
  231. bg = 1;
  232. if (!background->sende((char*)&bg, 1)) return 201;
  233. backgroundReader = new NetworkReader(background);
  234. char res;
  235. foregroundReader->lese(&res, 1);
  236. if (res != 1) return 403;
  237. backgroundReader->lese(&res, 1);
  238. if (res != 1) return 403;
  239. client->trenne();
  240. loadServerInfo();
  241. return 200;
  242. }
  243. if (res == 0) return 403;
  244. return 500;
  245. }
  246. void FactoryClient::disconnect()
  247. {
  248. if (client)
  249. {
  250. NetworkReader* fgReader = foregroundReader;
  251. NetworkReader* bgReader = backgroundReader;
  252. backgroundReader = 0;
  253. foregroundReader = 0;
  254. if (foreground) foreground->trenne();
  255. if (background) background->trenne();
  256. while (fgReaderUsage > 0 || bgReaderUsage > 0)
  257. Sleep(100);
  258. delete fgReader;
  259. delete bgReader;
  260. client->release();
  261. client = 0;
  262. if (foreground) foreground->release();
  263. foreground = 0;
  264. if (background) background->release();
  265. background = 0;
  266. }
  267. }
  268. NetworkReader* FactoryClient::getNextForegroundMessage()
  269. {
  270. fgReaderUsage++;
  271. if (!foreground) return 0;
  272. if (!foreground->hatNachricht(0)) return 0;
  273. return foregroundReader;
  274. }
  275. NetworkReader* FactoryClient::getNextBackgroundMessage()
  276. {
  277. bgReaderUsage++;
  278. if (!background) return 0;
  279. if (!background->hatNachricht(0)) return 0;
  280. return backgroundReader;
  281. }
  282. void FactoryClient::endMessageReading(bool bg)
  283. {
  284. if (bg)
  285. bgReaderUsage--;
  286. else
  287. fgReaderUsage--;
  288. }
  289. void FactoryClient::sendPlayerAction(char* data, unsigned short length)
  290. {
  291. if (!foreground) return;
  292. cs.lock();
  293. length += 1;
  294. foreground->sende((char*)&length, 2);
  295. char msgId = 2;
  296. foreground->sende(&msgId, 1);
  297. foreground->sende((char*)data, length - 1);
  298. cs.unlock();
  299. }
  300. void FactoryClient::sendPlayerMovement(MovementFrame& frame)
  301. {
  302. if (!foreground) return;
  303. cs.lock();
  304. short length = 38;
  305. foreground->sende((char*)&length, 2);
  306. char msgId = 2; // player message
  307. foreground->sende(&msgId, 1);
  308. foreground->sende(&msgId, 1); // set movement
  309. foreground->sende((char*)&frame.direction.x, 4);
  310. foreground->sende((char*)&frame.direction.y, 4);
  311. foreground->sende((char*)&frame.direction.z, 4);
  312. foreground->sende((char*)&frame.targetPosition.x, 4);
  313. foreground->sende((char*)&frame.targetPosition.y, 4);
  314. foreground->sende((char*)&frame.targetPosition.z, 4);
  315. foreground->sende((char*)&frame.movementFlags, 4);
  316. foreground->sende((char*)&frame.duration, 8);
  317. cs.unlock();
  318. }
  319. void FactoryClient::entityAPIRequest(
  320. int entityId, char* message, unsigned short length)
  321. {
  322. if (!foreground) return;
  323. cs.lock();
  324. length += 5;
  325. foreground->sende((char*)&length, 2);
  326. char msgId = 3;
  327. foreground->sende(&msgId, 1);
  328. foreground->sende((char*)&entityId, 4);
  329. foreground->sende(message, length - 5);
  330. cs.unlock();
  331. }
  332. void FactoryClient::chunkAPIRequest(
  333. Punkt center, char* message, unsigned short length)
  334. {
  335. length += 10;
  336. cs.lock();
  337. foreground->sende((char*)&length, 2);
  338. char type = 1;
  339. foreground->sende(&type, 1);
  340. type = 0;
  341. foreground->sende(&type, 1);
  342. foreground->sende((char*)&center.x, 4);
  343. foreground->sende((char*)&center.y, 4);
  344. foreground->sende(message, length - 10);
  345. cs.unlock();
  346. }
  347. void FactoryClient::inventoryAPIRequest(
  348. Framework::Either<int, Framework::VecN<int, 4>> target,
  349. char* message,
  350. unsigned short length)
  351. {
  352. if (!foreground) return;
  353. cs.lock();
  354. length += target.isA() ? 6 : 18;
  355. foreground->sende((char*)&length, 2);
  356. char msgId = 4;
  357. foreground->sende(&msgId, 1);
  358. bool isEntity = target.isA();
  359. foreground->sende((char*)&isEntity, 1);
  360. if (target.isA())
  361. {
  362. int id = target.getA();
  363. foreground->sende((char*)&id, 4);
  364. }
  365. else
  366. {
  367. for (int i = 0; i < 4; i++)
  368. {
  369. int v = target.getB()[i];
  370. foreground->sende((char*)&v, 4);
  371. }
  372. }
  373. foreground->sende(message, length - (target.isA() ? 6 : 18));
  374. cs.unlock();
  375. }
  376. bool FactoryClient::isConnected()
  377. {
  378. return foreground->isConnected() && background->isConnected();
  379. }