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- #include <XML.h>
- #include <Bild.h>
- #include "InventoryView.h"
- #include "Globals.h"
- using namespace Framework;
- InventoryElement::InventoryElement()
- : UIMLElement()
- {}
- //! prüft, ob dieses UIML Element für ein bestimmtes xml Element zuständig ist
- bool InventoryElement::isApplicableFor(Framework::XML::Element& element)
- {
- return element.getName().istGleich("inventory");
- }
- //! erstellt eine neue Zeichnung zu einem gegebenen xml Element
- Framework::Zeichnung* InventoryElement::parseElement(Framework::XML::Element& element, Framework::UIMLContainer& generalFactory)
- {
- Text targetValue = element.getAttributeValue("target");
- Vec3<int> blockPos(0, 0, 0);
- Framework::Either<int, Vec3<int>> target((int)targetValue);
- if (targetValue.hat(','))
- {
- Text* first = targetValue.getTeilText(0, targetValue.positionVon(",", 0) + 1);
- Text* second = targetValue.getTeilText(targetValue.positionVon(",", 0) + 1, targetValue.positionVon(",", 1));
- Text* third = targetValue.getTeilText(targetValue.positionVon(",", 1) + 1);
- target = Framework::Either<int, Vec3<int>>(Vec3<int>((int)*first, (int)*second, (int)*third));
- first->release();
- second->release();
- third->release();
- }
- return new InventoryView(element.getAttributeValue("id"), target, (int)element.getAttributeValue("rowSize"), element.getAttributeValue("slotNameFilter"));
- }
- //! wendet die layout parameter zu einer Zeichnung an
- void InventoryElement::layout(Framework::XML::Element& element, Framework::Zeichnung& z, int pWidth, int pHeight, Framework::UIMLContainer& generalLayouter)
- {
- UIMLElement::layout(element, z, pWidth, pHeight, generalLayouter);
- }
- void SlotInfo::render(int x, int y, Framework::Bild& rObj, bool selected)
- {
- TextRenderer tr;
- tr.setSchriftZ(dynamic_cast<Schrift*>(uiFactory.initParam.schrift->getThis()));
- tr.setSchriftSize(12);
- rObj.fillRegion(x, y, 52, 52, selected ? 0xFFFFFFFF : 0xFF52525E);
- rObj.fillRegion(x + 1, y + 1, 50, 50, 0xFF222222);
- if (itemCount > 0)
- {
- rObj.alphaBild(x + 1, y + 1, 50, 50, *zItem);
- if (damage < maxDamage)
- {
- rObj.fillRegion(x + 1, y + 47, 50, 2, 0xFF000000);
- rObj.fillRegion(x + 1, y + 47, (int)((damage / maxDamage) * 50), 2, 0xFFFF0000);
- }
- if (durability < maxDurability)
- {
- rObj.fillRegion(x + 1, y + 49, 50, 2, 0xFF000000);
- rObj.fillRegion(x + 1, y + 49, (int)((durability / maxDurability) * 50), 2, 0xFF00FF00);
- }
- const char* units[] = { "", "K", "M", "G", "T", "P" };
- int i = 0;
- for (; i < 6 && itemCount > 1024; i++)
- itemCount = itemCount / 1024;
- Text count = itemCount;
- count += units[i];
- tr.renderText(x + 45 - tr.getTextBreite(count), y + 45 - tr.getTextHeight(count), count, rObj, 0xFFFFFFFF);
- }
- }
- InventoryView::InventoryView(Text id, Either<int, Vec3<int>> target, int rowSize, Text slotNameFilter)
- : ZeichnungHintergrund(),
- rowSize(rowSize),
- target(target),
- slotNameFilter(slotNameFilter),
- id(id),
- slots(0)
- {
- if (target.isA())
- {
- char* msg = new char[id.getLength() + slotNameFilter.getLength() + 3];
- msg[0] = 100;
- msg[1] = (char)id.getLength();
- memcpy(msg + 2, id.getText(), id.getLength());
- msg[2 + id.getLength()] = (char)slotNameFilter.getLength();
- memcpy(msg + 3 + id.getLength(), slotNameFilter.getText(), slotNameFilter.getLength());
- network->zFactoryClient()->entityAPIRequest(target, msg, id.getLength() + slotNameFilter.getLength() + 3);
- delete[] msg;
- }
- setStyle(ZeichnungHintergrund::Style::Sichtbar | ZeichnungHintergrund::Style::Erlaubt);
- }
- InventoryView::~InventoryView()
- {
- if (slots)
- slots->release();
- }
- void InventoryView::api(char* message)
- {
- switch (message[0])
- {
- case 0:
- // send inventory content
- {
- Array<SlotInfo>* slots = new Array<SlotInfo>();
- int count = *(int*)(++message);
- for (int i = 0; i < count; i++)
- {
- SlotInfo info;
- info.id = *(int*)(message += 4);
- info.itemCount = *(int*)(message += 4);
- if (info.itemCount > 0)
- {
- info.damage = *(float*)(message += 4);
- info.maxDamage = *(float*)(message += 4);
- info.durability = *(float*)(message += 4);
- info.maxDurability = *(float*)(message += 4);
- info.zItem = itemIcons->z(*(int*)(message += 4));
- }
- slots->add(info);
- }
- postAction([this, slots]()
- {
- if (this->slots)
- this->slots->release();
- this->slots = slots;
- });
- break;
- }
- }
- }
- bool InventoryView::tick(double tickVal)
- {
- return ZeichnungHintergrund::tick(tickVal);
- }
- void InventoryView::render(Bild& rObj)
- {
- ZeichnungHintergrund::render(rObj);
- if (!rObj.setDrawOptions(pos.x, pos.y, gr.x, gr.y))
- return;
- if (slots)
- {
- int x = 0;
- int y = 0;
- int rowCount = 0;
- for (SlotInfo info : *slots)
- {
- info.render(x, y, rObj, 0);
- x += 60;
- if (++rowCount >= rowSize)
- {
- y += 60;
- x = 0;
- rowCount = 0;
- }
- }
- }
- rObj.releaseDrawOptions();
- }
- void InventoryView::doMausEreignis(MausEreignis& me, bool userRet)
- {
- ZeichnungHintergrund::doMausEreignis(me, userRet);
- }
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