World.cpp 12 KB

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  1. #include "World.h"
  2. #include <AsynchronCall.h>
  3. #include <GraphicsApi.h>
  4. #include <iostream>
  5. #include <Network.h>
  6. #include <Welt3D.h>
  7. #include "Constants.h"
  8. #include "Game.h"
  9. #include "Globals.h"
  10. #include "Registries.h"
  11. #include "WorldUpdate.h"
  12. using namespace Network;
  13. using namespace Framework;
  14. World* World::INSTANCE = 0;
  15. World::World(Bildschirm3D* zScreen, FactoryClient* client)
  16. : Thread(),
  17. client(client)
  18. {
  19. renderedWorld = new Welt3D();
  20. renderedWorld->addDiffuseLight(DiffuseLight{
  21. Vec3<float>(0.5f, 0.5f, -1.f), Vec3<float>(1.f, 1.f, 1.f)});
  22. currentDimension = new Dimension();
  23. zScreenPtr = zScreen;
  24. kam = new PlayerKam(zScreen);
  25. kam->setWelt(renderedWorld);
  26. zScreen->addKamera(kam);
  27. firstMessage = 1;
  28. ownEntityId = -1;
  29. currentTarget = 0;
  30. start();
  31. }
  32. World::~World()
  33. {
  34. zScreenPtr->removeKamera(kam);
  35. currentDimension->release();
  36. if (currentTarget) currentTarget->release();
  37. client->release();
  38. World::INSTANCE = 0;
  39. }
  40. void World::update(bool background)
  41. {
  42. NetworkReader* serverMessageReader = 0;
  43. unsigned char type = 0;
  44. while (background
  45. ? serverMessageReader = client->getNextBackgroundMessage()
  46. : serverMessageReader = client->getNextForegroundMessage())
  47. {
  48. serverMessageReader->lese((char*)&type, 1);
  49. if (type == 2) // WORLD UPDATE
  50. {
  51. int id = 0;
  52. serverMessageReader->lese((char*)&id, 4);
  53. STATIC_REGISTRY(WorldUpdateType)
  54. .zElement(id)
  55. ->applyUpdateAndCheck(serverMessageReader);
  56. }
  57. if (type == 3) // API MESSAGE
  58. {
  59. int length;
  60. serverMessageReader->lese((char*)&length, 4);
  61. char* data = new char[length];
  62. serverMessageReader->lese(data, length);
  63. switch (data[0])
  64. {
  65. case 1: // dimension message
  66. {
  67. int dimId = *(int*)(data + 1);
  68. if (dimId == currentDimension->getId())
  69. {
  70. currentDimension->api(data + 5);
  71. }
  72. break;
  73. }
  74. case 2: // gui message
  75. ((Game*)(Menu*)menuRegister->get("game"))->api(data + 1);
  76. break;
  77. case 3: // set target
  78. {
  79. switch (data[1])
  80. {
  81. case 0:
  82. setTarget(0);
  83. ((Game*)(Menu*)menuRegister->get("game"))
  84. ->setTargetUIML("");
  85. break;
  86. case 1:
  87. setTarget(zEntity(*(int*)(data + 2)));
  88. ((Game*)(Menu*)menuRegister->get("game"))
  89. ->setTargetUIML("");
  90. break;
  91. case 2:
  92. setTarget(zBlockAt(Vec3<int>(*(int*)(data + 2),
  93. *(int*)(data + 6),
  94. *(int*)(data + 10))));
  95. int side = *(int*)(data + 14);
  96. short len = *(short*)(data + 18);
  97. char* uiml = new char[len + 1];
  98. memcpy(uiml, data + 20, len);
  99. uiml[len] = 0;
  100. ((Game*)(Menu*)menuRegister->get("game"))
  101. ->setTargetUIML(uiml);
  102. delete[] uiml;
  103. break;
  104. }
  105. break;
  106. }
  107. case 4: // chat message
  108. {
  109. ((Game*)(Menu*)menuRegister->get("game"))
  110. ->zChat()
  111. ->addMessage(data + 1);
  112. break;
  113. }
  114. case 5: // chat options
  115. {
  116. ((Game*)(Menu*)menuRegister->get("game"))
  117. ->zChat()
  118. ->initOptions(data + 1);
  119. break;
  120. }
  121. case 6: // map data
  122. {
  123. ByteArrayReader reader(data + 1, length - 1, 0);
  124. ChunkMap* map = new ChunkMap(&reader);
  125. ((Game*)(Menu*)menuRegister->get("game"))
  126. ->zMap()
  127. ->addChunk(map);
  128. break;
  129. }
  130. case 7: // map player data
  131. {
  132. ((Game*)(Menu*)menuRegister->get("game"))
  133. ->zMap()
  134. ->updatePlayerData(data + 1);
  135. break;
  136. }
  137. }
  138. delete[] data;
  139. }
  140. if (type == 4) // POSITION UPDATE
  141. {
  142. int old = ownEntityId;
  143. serverMessageReader->lese((char*)&ownEntityId, 4);
  144. int dimensionId = 0;
  145. serverMessageReader->lese((char*)&dimensionId, 4);
  146. currentDimension->setId(dimensionId);
  147. kam->setEntityId(ownEntityId);
  148. Entity* p = zEntity(ownEntityId);
  149. if (p) p->setPlayerControlled();
  150. if (old != ownEntityId) client->sendPlayerAction("\5", 1);
  151. }
  152. client->endMessageReading(background);
  153. }
  154. client->endMessageReading(background);
  155. Entity* player = getCurrentPlayerEntity();
  156. if (player)
  157. {
  158. renderedWorld->lock();
  159. currentDimension->removeDistantChunks(
  160. {(int)player->getPos().x, (int)player->getPos().y});
  161. Punkt currentChunk
  162. = getChunkCenter((int)player->getX(), (int)player->getY());
  163. for (int x = 0; x <= CHUNK_VISIBILITY_RANGE; x++)
  164. {
  165. for (int y = 0; y <= CHUNK_VISIBILITY_RANGE; y++)
  166. {
  167. std::function<void(Punkt)> requestChunk = [this](Punkt center) {
  168. Chunk* zC = currentDimension->zChunk(center);
  169. if (!zC)
  170. {
  171. char msg[1];
  172. msg[0] = 0; // add observer and request chaunk data
  173. Punkt pos = center;
  174. subLock.lock();
  175. bool found = 0;
  176. for (Punkt p : subscriptions)
  177. {
  178. if (p == pos)
  179. {
  180. found = 1;
  181. break;
  182. }
  183. }
  184. if (!found)
  185. {
  186. client->chunkAPIRequest(pos, msg, 1);
  187. subscriptions.add(pos);
  188. }
  189. subLock.unlock();
  190. }
  191. };
  192. requestChunk(
  193. currentChunk + Punkt(x * CHUNK_SIZE, y * CHUNK_SIZE));
  194. if (y > 0)
  195. requestChunk(
  196. currentChunk + Punkt(x * CHUNK_SIZE, -y * CHUNK_SIZE));
  197. if (x > 0)
  198. {
  199. requestChunk(
  200. currentChunk + Punkt(-x * CHUNK_SIZE, y * CHUNK_SIZE));
  201. if (y > 0)
  202. requestChunk(currentChunk
  203. + Punkt(-x * CHUNK_SIZE, -y * CHUNK_SIZE));
  204. }
  205. }
  206. }
  207. renderedWorld->unlock();
  208. }
  209. }
  210. void World::setChunk(Chunk* chunk)
  211. {
  212. zScreenPtr->lock();
  213. renderedWorld->lock();
  214. currentDimension->setChunk(chunk, chunk->getCenter());
  215. renderedWorld->unlock();
  216. zScreenPtr->unlock();
  217. }
  218. void World::thread()
  219. {
  220. new AsynchronCall("World Update", [this]() {
  221. while (client->isConnected())
  222. {
  223. zScreenPtr->lock();
  224. if (World::INSTANCE != this)
  225. {
  226. zScreenPtr->unlock();
  227. return;
  228. }
  229. zScreenPtr->unlock();
  230. update(0);
  231. Sleep(10);
  232. }
  233. std::cout << "foreground connection lost\n";
  234. });
  235. while (client->isConnected())
  236. {
  237. zScreenPtr->lock();
  238. if (World::INSTANCE != this)
  239. {
  240. zScreenPtr->unlock();
  241. return;
  242. }
  243. zScreenPtr->unlock();
  244. update(1);
  245. Sleep(10);
  246. }
  247. Sleep(1000);
  248. zScreenPtr->lock();
  249. std::cout << "background connection lost\n";
  250. menuRegister->get("game")->hide();
  251. menuRegister->get("serverSelection")->show();
  252. release();
  253. zScreenPtr->unlock();
  254. }
  255. Block* World::zBlockAt(Framework::Vec3<int> location) const
  256. {
  257. return currentDimension->zBlock(location);
  258. return 0;
  259. }
  260. Block* World::getBlockAt(Framework::Vec3<int> location) const
  261. {
  262. return currentDimension->getBlock(location);
  263. return 0;
  264. }
  265. Dimension* World::zDimension() const
  266. {
  267. return currentDimension;
  268. }
  269. void World::setVisibility(Chunk* zChunk, bool visible)
  270. {
  271. renderedWorld->lock();
  272. if (visible)
  273. renderedWorld->addCollection(
  274. dynamic_cast<Framework::Model3DCollection*>(zChunk->getThis()));
  275. else
  276. renderedWorld->removeCollection(zChunk);
  277. renderedWorld->unlock();
  278. }
  279. void World::setVisibility(Entity* zEntity, bool visible)
  280. {
  281. renderedWorld->lock();
  282. if (visible)
  283. renderedWorld->addZeichnung(
  284. dynamic_cast<Framework::Model3D*>(zEntity->getThis()));
  285. else
  286. renderedWorld->removeZeichnung(zEntity);
  287. renderedWorld->unlock();
  288. }
  289. Framework::Punkt World::getChunkCenter(int x, int y) const
  290. {
  291. return Punkt(((x < 0 ? x + 1 : x) / CHUNK_SIZE) * CHUNK_SIZE
  292. + (x < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2,
  293. ((y < 0 ? y + 1 : y) / CHUNK_SIZE) * CHUNK_SIZE
  294. + (y < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2);
  295. }
  296. Entity* World::zEntity(int id) const
  297. {
  298. Entity* e = currentDimension->zEntity(id);
  299. if (e) return e;
  300. return 0;
  301. }
  302. Entity* World::getEntity(int id) const
  303. {
  304. Entity* e = currentDimension->getEntity(id);
  305. if (e) return e;
  306. return 0;
  307. }
  308. void World::removeEntity(int id)
  309. {
  310. currentDimension->removeEntity(id);
  311. }
  312. PlayerKam* World::zKamera() const
  313. {
  314. return kam;
  315. }
  316. int World::getCurrentPlayerId() const
  317. {
  318. return ownEntityId;
  319. }
  320. Entity* World::getCurrentPlayerEntity() const
  321. {
  322. return zEntity(ownEntityId);
  323. }
  324. void World::setTarget(Framework::Model3D* zTarget)
  325. {
  326. if (zTarget != currentTarget)
  327. {
  328. targetLock.lock();
  329. if (currentTarget)
  330. {
  331. currentTarget->setAmbientFactor(
  332. currentTarget->getAmbientFactor() - 0.2f);
  333. currentTarget->release();
  334. currentTarget = 0;
  335. }
  336. if (zTarget)
  337. {
  338. currentTarget
  339. = dynamic_cast<Framework::Model3D*>(zTarget->getThis());
  340. if (currentTarget)
  341. currentTarget->setAmbientFactor(
  342. currentTarget->getAmbientFactor() + 0.2f);
  343. }
  344. targetLock.unlock();
  345. }
  346. }
  347. void World::lockWorld()
  348. {
  349. renderedWorld->lock();
  350. }
  351. void World::unlockWorld()
  352. {
  353. renderedWorld->unlock();
  354. }
  355. void World::onChunkAdded(Punkt pos)
  356. {
  357. subLock.lock();
  358. int index = 0;
  359. for (Punkt p : subscriptions)
  360. {
  361. if (p == pos)
  362. {
  363. subscriptions.remove(index);
  364. break;
  365. }
  366. index++;
  367. }
  368. subLock.unlock();
  369. }
  370. Framework::Model3D* World::getCurrentTarget() const
  371. {
  372. while (targetLock.isLocked())
  373. Sleep(1);
  374. return currentTarget
  375. ? dynamic_cast<Framework::Model3D*>(currentTarget->getThis())
  376. : 0;
  377. }
  378. Chunk* World::zChunk(Punkt center)
  379. {
  380. return currentDimension->zChunk(center);
  381. }
  382. FactoryClient* World::zClient() const
  383. {
  384. return client;
  385. }