Chunk.h 1.3 KB

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  1. #pragma once
  2. #include <Array.h>
  3. #include <Critical.h>
  4. #include <Model3D.h>
  5. #include <Model3DCollection.h>
  6. #include <Punkt.h>
  7. #include <Reader.h>
  8. #include "Area.h"
  9. #include "Block.h"
  10. #include "BlockAnimation.h"
  11. class Chunk : public Framework::Model3DCollection
  12. {
  13. private:
  14. Framework::Punkt location;
  15. // TODO: use native array for bedder performance?
  16. Framework::RCArray<Block> blocks;
  17. Framework::Array<Block*> visibleBlocks;
  18. bool isLoading;
  19. Framework::Critical cs;
  20. Framework::Critical vcs;
  21. Framework::Critical acs;
  22. Framework::RCArray<BlockAnimation> animations;
  23. void appendAnimation(Block* zB, int boneId, double time, Vec3<float> pos, Vec3<float> rot);
  24. public:
  25. Chunk(Framework::Punkt location);
  26. Chunk(Framework::Punkt location, Framework::StreamReader* zReader);
  27. ~Chunk();
  28. void api(char* message);
  29. Block* zBlockAt(Framework::Vec3<int> cLocation);
  30. void setBlock(Block* block);
  31. void removeBlock(Block* zBlock);
  32. void load(Framework::StreamReader* zReader);
  33. void blockVisibilityChanged(Block* zB);
  34. Framework::Punkt getCenter() const;
  35. Framework::Vec3<int> getMin() const;
  36. Framework::Vec3<int> getMax() const;
  37. void forAll(std::function<void(Model3D*)> f) override;
  38. bool tick(std::function<void(Model3D*)> f, double time) override;
  39. };