#include "Game.h" #include "Initialisierung.h" #include "Globals.h" #include #include Game::Game( Bildschirm* zScreen ) : Menu( zScreen ) { logout = initKnopf( 10, 10, 200, 20, Knopf::Style::Normal, "Verlassen" ); logout->setMausEreignis( [this, zScreen]( void* p, void* o, MausEreignis me ) { if( me.id == ME_RLinks ) { logout->removeStyle( Knopf::Style::Erlaubt ); new AsynchronCall( [this, zScreen]() { if( network->leaveGame() ) { currentGame->release(); currentGame = 0; zScreen->lock(); hide(); menuRegister->get( "directConnect" )->show(); zScreen->unlock(); } logout->addStyle( Knopf::Style::Erlaubt ); } ); } return 1; } ); elements.add( logout ); debug = initTextFeld( 10, 40, 500, 40, TextFeld::Style::Text | TextFeld::Style::Mehrzeilig, "" ); elements.add( debug ); } void Game::updatePosition( Vec3 position, bool target, Vec3 targetPos ) { Text txt = "Position: ("; txt.setPrecision( 2 ); txt += position.x; txt += ", "; txt += position.y; txt += ", "; txt += position.z; txt += ")"; if( target ) { txt += "\nTarget: ("; txt += targetPos.x; txt += ", "; txt += targetPos.y; txt += ", "; txt += targetPos.z; txt += ")"; } debug->setText( txt ); }