#pragma once #include #include "Block.h" #include "BlockType.h" #include "Item.h" class BlockType; class ItemType; class DirtBlockType; class DirtBlockItemType; class BasicBlock : public Block { public: BasicBlock( const BlockType* zType, ItemType* zTool, Framework::Vec3 pos, Framework::Textur* t ); friend DirtBlockType; }; class DirtBlockType : public BlockType { REGISTRABLE( DirtBlockType ) protected: DirtBlockType(); virtual void loadSuperBlock( Block* zBlock, Framework::StreamReader* zReader ) override; public: virtual Block* createBlock( Framework::Vec3 position ) override; virtual void initializeSuperBlock( Block* zBlock ) override; virtual bool needsInstance() const override; }; REGISTER( DirtBlockType, BlockType ) class DirtBlockItemType : public BasicBlockItemType { REGISTRABLE( DirtBlockItemType ) protected: DirtBlockItemType(); public: virtual Item* createItem() const override; }; REGISTER( DirtBlockItemType, ItemType )