#pragma once #include "Area.h" #include "ChunkModelBuilder.h" class ChunkFluidModel : public ChunkModelBuilder { private: __int64 calculateLight(Framework::Vec3<float> vertexPos, Framework::Vec3<int> blockPos, Direction direction); bool isPartOfGroundModel(Framework::Vec3<int> location, int directionIndex); public: ChunkFluidModel(FactoryCraftModel* target, Chunk* zChunk); void buildModel() override; bool updateLightning() override; };