#pragma once #include #include #include #include #include "Area.h" class Block; class Chunk : public virtual Framework::ReferenceCounter { private: int dimensionId; Framework::Punkt location; Block** blocks; unsigned short* blockIds; Chunk* zNeighbours[ 4 ]; Framework::Either zBlockNeighbor( Framework::Vec3 location ); bool added; public: Chunk( Framework::Punkt location, int dimensionId ); Chunk( Framework::Punkt location, int dimensionId, Framework::StreamReader* zReader ); ~Chunk(); bool updateVisibility(); Framework::Either zBlockAt( Framework::Vec3 cLocation ) const; const Block* zBlockConst( Framework::Vec3 location ) const; void putBlockAt( Framework::Vec3 location, Block* block ); void putBlockTypeAt( Framework::Vec3 location, int type ); void setNeighbor( Direction dir, Chunk* zChunk ); void load( Framework::StreamReader* zReader ); int getDimensionId() const; Framework::Punkt getCenter() const; Framework::Vec3 getMin() const; Framework::Vec3 getMax() const; void prepareRemove(); void setAdded(); };