#include #include "AddChunkUpdate.h" #include "Chunk.h" #include "Globals.h" AddChunkUpdateType::AddChunkUpdateType() : WorldUpdateType(ID) {} void AddChunkUpdateType::applyUpdate(Framework::StreamReader* zReader) { Framework::Punkt center; zReader->lese((char*)¢er.x, 4); zReader->lese((char*)¢er.y, 4); std::cout << "downloading chunk " << center.x << ", " << center.y << "\n"; Chunk* chunk = new Chunk(center); chunk->load(zReader); currentGame->setChunk(chunk); }