#pragma once #include #include #include "Menu.h" #include "Dialog.h" class Player; class ItemSlot; class Game : public Menu { private: Framework::Knopf* logout; Framework::TextFeld* debug; Framework::Bild* invB; Framework::BildZ* inventory; Framework::Array dialogs; public: // Konstruktor Game(Bildschirm* zScreen); ~Game(); void updatePosition(Vec3 position, bool target, Vec3 targetPos); void updateInventory(Framework::Array& itemBar, int pos); void api(char* data); };