#include "WorldUpdate.h" #include "Registries.h" #include WorldUpdateType::WorldUpdateType( int id ) : ReferenceCounter(), id( id ) { STATIC_REGISTRY( WorldUpdateType ).registerT( this, id ); } void WorldUpdateType::applyUpdateAndCheck( Framework::StreamReader* zReader ) { this->applyUpdate( zReader ); int id; zReader->lese( (char*)&id, 4 ); if( id != this->id ) { Framework::Text* t = new Framework::Text( "asynchony after world update of type " ); t->append( this->id ); t->append( ". ID received from server was: " ); t->append( id ); throw t->getText(); } }