#pragma once #include "ItemStack.h" #include "Area.h" class ItemSlot : public virtual Framework::ReferenceCounter { private: ItemStack* items; int maxSize; Directions allowedPullSide; Directions allowedPushSides; int pullPriority; int pushPriority; bool allowHigherStackSize; public: ItemSlot( int maxSize, int pullPriority, int pushPriority, int allowedPullSide, int allowedPushSides, bool allowHigherStackSize ); ~ItemSlot(); void setItems( ItemStack* item ); int getPullPriority() const; int getPushPriority() const; ItemStack* zStack() const; };