#pragma once #include #include #include #include class ModelInfo { private: Framework::Text modelPath; Framework::RCArray texturPaths; bool transparent; public: ModelInfo(const char* model, const char *texture, bool transparent, int numTextures); ModelInfo(Framework::StreamReader* reader); Framework::Model3DData* getModel() const; Framework::Model3DTextur* getTexture() const; bool isTransparent() const; };