#include "EntityType.h" #include "Entity.h" #include "Registries.h" #include "Globals.h" EntityType::EntityType(int id, ModelInfo model) : id(id), model(model) {} Entity* EntityType::loadEntity(Framework::StreamReader* zReader) const { int id; zReader->lese((char*)&id, 4); Framework::Vec3 position; zReader->lese((char*)&position.x, 4); zReader->lese((char*)&position.y, 4); zReader->lese((char*)&position.z, 4); float maxSpeed; zReader->lese((char*)&maxSpeed, 4); bool specialModel = 0; zReader->lese((char*)&specialModel, 1); Entity* e; if (specialModel) { ModelInfo model(zReader); e = new Entity(this, model.getModel(), model.getTexture(), id, position, maxSpeed); } else { e = new Entity(this, model.getModel(), model.getTexture(), id, position, maxSpeed); } if (currentGame->zKamera()->getEntityId() == id) { e->setPlayerControlled(); } return e; } int EntityType::getId() const { return id; }