#include #include "ItemType.h" #include "ItemStack.h" #include "Registries.h" ItemType::ItemType( int id, const char* defaultName ) : ReferenceCounter(), id( id ), defaultName( defaultName ) { STATIC_REGISTRY( ItemType ).registerT( this, id ); } ItemType::~ItemType() {} void ItemType::loadSuperItem( Item* zItem, Framework::StreamReader* zReader ) const { zReader->lese( (char*)&zItem->damage, 4 ); zReader->lese( (char*)&zItem->maxDamage, 4 ); zReader->lese( (char*)&zItem->durability, 4 ); zReader->lese( (char*)&zItem->maxDurability, 4 ); unsigned char flags = 0; zReader->lese( (char*)&flags, 1 ); zItem->eatable = (flags | 1) == flags; zItem->placeable = (flags | 2) == flags; zItem->equippable = (flags | 4) == flags; zItem->solid = (flags | 8) == flags; zItem->usable = (flags | 16) == flags; zReader->lese( (char*)&zItem->maxStackSize, 1 ); unsigned char len = 0; zReader->lese( (char*)&len, 1 ); zItem->name.fillText( ' ', len ); zReader->lese( zItem->name, len ); } int ItemType::getId() const { return id; } ItemStack* ItemType::createItemStack( int size ) const { Item* item = createItem(); if( !item ) return 0; return new ItemStack( item, MIN( size, item->getMaxStackSize() ) ); } Item* ItemType::loadItem( Framework::StreamReader* zReader ) const { Item* item = createItem(); loadSuperItem( item, zReader ); return item; } const char* ItemType::getDefaultItemName() const { return defaultName; }