#include "Dimension.h" #include "Constants.h" #include "Datei.h" #include "Game.h" #include "Globals.h" using namespace Framework; #define MAX_VIEW_DISTANCE CHUNK_SIZE * 8 Dimension::Dimension( int id ) : dimensionId( id ), chunks( new Trie() ), entities( new RCArray() ) {} Dimension::~Dimension() { entities->release(); chunks->release(); } void Dimension::updateVisibility() { bool changed = true; while( changed ) { changed = false; cs.lock(); for( auto chunk : chunkList ) { if( chunk ) { chunk->getThis(); cs.unlock(); changed |= chunk->updateVisibility(); chunk->release(); cs.lock(); } } cs.unlock(); } } void Dimension::getAddrOf( Punkt cPos, char* addr ) const { *(int*)addr = cPos.x; *((int*)addr + 1) = cPos.y; } void Dimension::getAddrOfWorld( Punkt wPos, char* addr ) const { if( wPos.x < 0 ) wPos.x -= CHUNK_SIZE; if( wPos.y < 0 ) // needed because otherwise would (-8, -8) have the same adress as (8, 8) wPos.y -= CHUNK_SIZE; wPos /= CHUNK_SIZE; getAddrOf( wPos, addr ); } Chunk* Dimension::zChunk( Punkt wPos ) const { char addr[ 8 ]; getAddrOfWorld( wPos, addr ); return chunks->z( addr, 8 ); } Framework::Either Dimension::zBlock( Vec3 location ) { Chunk* c = zChunk( currentGame->getChunkCenter( location.x, location.y ) ); if( c ) { int x = location.x % CHUNK_SIZE; int y = location.y % CHUNK_SIZE; if( x < 0 ) x += CHUNK_SIZE; if( y < 0 ) y += CHUNK_SIZE; return c->zBlockAt( Vec3( x, y, location.z ) ); } return 0; } void Dimension::addEntity( Entity* entity ) { entities->add( entity ); } void Dimension::setChunk( Chunk* chunk, Punkt center ) { char addr[ 8 ]; getAddrOfWorld( center, addr ); Chunk* old = chunks->z( addr, 8 ); cs.lock(); if( old ) { for( int i = 0; i < chunkList.getEintragAnzahl(); i++ ) { if( chunkList.get( i ) == old ) { chunkList.remove( i ); break; } } } chunks->set( addr, 8, chunk ); cs.unlock(); if( chunk ) { chunkList.add( chunk ); chunk->setAdded(); } getAddrOfWorld( center + Punkt( CHUNK_SIZE, 0 ), addr ); Chunk* zChunk = chunks->z( addr, 8 ); if( zChunk ) { zChunk->setNeighbor( WEST, chunk ); if( chunk ) chunk->setNeighbor( EAST, zChunk ); } getAddrOfWorld( center + Punkt( -CHUNK_SIZE, 0 ), addr ); zChunk = chunks->z( addr, 8 ); if( zChunk ) { zChunk->setNeighbor( EAST, chunk ); if( chunk ) chunk->setNeighbor( WEST, zChunk ); } getAddrOfWorld( center + Punkt( 0, CHUNK_SIZE ), addr ); zChunk = chunks->z( addr, 8 ); if( zChunk ) { zChunk->setNeighbor( NORTH, chunk ); if( chunk ) chunk->setNeighbor( SOUTH, zChunk ); } getAddrOfWorld( center + Punkt( 0, -CHUNK_SIZE ), addr ); zChunk = chunks->z( addr, 8 ); if( zChunk ) { zChunk->setNeighbor( SOUTH, chunk ); if( chunk ) chunk->setNeighbor( NORTH, zChunk ); } } int Dimension::getDimensionId() const { return dimensionId; } bool Dimension::hasChunck( int x, int y ) const { return zChunk( Punkt( x, y ) ); } void Dimension::removeDistantChunks( Punkt wPos ) { Array removed; int index = 0; for( Chunk* chunk : chunkList ) { if( (chunk->getCenter() - wPos).getLength() > MAX_VIEW_DISTANCE ) removed.add( index, 0 ); index++; } for( int i : removed ) { Chunk* chunk = chunkList.get( i ); chunk->prepareRemove(); setChunk( 0, chunk->getCenter() ); } }