#pragma once #include #include #include "Menu.h" #include "Dialog.h" #include "DragController.h" class Player; class InventoryDragSource; class Game : public Menu { private: Framework::Knopf* logout; Framework::TextFeld* debug; Framework::Array dialogs; Framework::UIMLView* guiView; DragController* inventoryDragController; public: // Konstruktor Game(Bildschirm* zScreen); ~Game(); void updatePosition(Vec3 position, bool target, Vec3 targetPos); void api(char* data); void closeCurrentDialog(); DragController* zInventoryDragController(); };