#pragma once #include #include #include #include class ModelInfo { private: Framework::Text modelPath; Framework::RCArray texturPaths; bool transparent; float size; public: ModelInfo(const char* model, const char *texture, bool transparent, int numTextures, float size); ModelInfo(Framework::StreamReader* reader); Framework::Model3DData* getModel() const; Framework::Model3DTextur* getTexture() const; Framework::Text getModelName() const; const Framework::RCArray* getTexturNames() const; bool isTransparent() const; float getSize() const; };