#pragma once #include "OptionsWindow.h" #include "DimensionMap.h" #include "MapOptions.h" class MapWindow : public OptionsWindow { private: DimensionMap* map; MapOptions* options; public: MapWindow(); ~MapWindow(); void setVisibility(bool visible); void addChunk(ChunkMap* chunk); void updatePlayerData(char* data); bool tick(double time) override; };