#include "WorldUpdate.h" #include #include "Registries.h" WorldUpdateType::WorldUpdateType(int id) : ReferenceCounter(), id(id) { STATIC_REGISTRY(WorldUpdateType).registerT(this, id); } void WorldUpdateType::applyUpdateAndCheck(Framework::StreamReader* zReader) { this->applyUpdate(zReader); int id; zReader->lese((char*)&id, 4); if (id != this->id) { Framework::Text* t = new Framework::Text("asynchony after world update of type "); t->append(this->id); t->append(". ID received from server was: "); t->append(id); throw t->getText(); } }