#pragma once #include #include "Block.h" class BlockAnimation : public Framework::ReferenceCounter { private: Block* block; Framework::SkeletonAnimation* animation; public: BlockAnimation(Block* block, Framework::SkeletonAnimation* animation); ~BlockAnimation(); void appendAnimation(int boneId, double time, Framework::Vec3 pos, Framework::Vec3 rot); bool tick(double time); bool isFinished() const; Block* zBlock() const; };