#include "AddEntityUpdate.h" #include "StaticRegistry.h" #include "Registries.h" #include "Globals.h" #include "Entity.h" AddEntityUpdateType::AddEntityUpdateType() : WorldUpdateType(ID) {} void AddEntityUpdateType::applyUpdate(Framework::StreamReader* zReader) { int type; zReader->lese((char*)&type, 4); Entity* entity = entityTypes[type]->loadEntity(zReader); currentGame->zDimension()->addEntity(entity); }