#pragma once #include <Welt3D.h> #include <Bildschirm.h> #include <Kam3D.h> #include <Thread.h> #include "Dimension.h" #include "CurrentPlayer.h" class World : public Framework::Thread { private: Framework::RCArray<Dimension> *dimensions; CurrentPlayer *currentPlayer; Framework::Welt3D *renderedWorld; Framework::Bildschirm3D *zScreenPtr; Framework::Kam3D *kam; public: World( Framework::Bildschirm3D *zScreen ); ~World(); void update(); void setChunk( Chunk *chunk, int dimensionId ); void thread() override; Block *zBlockAt( Framework::Vec3<int> location, int dimension ) const; Dimension *zDimension( int id ) const; void setVisibility( Framework::Model3D *zModel, bool visible ); Framework::Bildschirm3D *zScreen() const; };