#pragma once #include #include #include #include #include #include #include "Menu.h" #include "NetworkHandler.h" #include "World.h" #ifndef variable #define variable extern #endif variable Framework::HashMap> *menuRegister; variable UIInit uiFactory; variable Framework::HashMap> *fontRegister; variable NetworkHandler *network; variable DLLRegister *dlls; variable World *currentGame; void initVariables(); void initMenus(); void releaseVariables();