Kolja Strohm
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7e00791eb5
add gravity
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hai 10 meses |
Kolja Strohm
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a67c878d63
add grass to ground models to improve rendering performance
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hai 1 ano |
Kolja Strohm
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6059e124f5
improve rendering performance by combining block models to chunk models
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hai 1 ano |
Kolja Strohm
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07239e7cc3
adjust to framework changes
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hai 1 ano |
Kolja Strohm
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7bdd0a2bc9
fix isste with light transmission
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hai 1 ano |
Kolja Strohm
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563dae9468
apply new code formatter
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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3e8a23cce5
clients does now decide on wich chunks they subscribe for changes
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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857c1ff152
remove unneeded information from client
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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78fd0fd567
add uiml based gui system
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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a0cdcc16ed
fix a fiew memory access bugs
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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6d9671f97f
process EntityRemovedUpdate world updates
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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2c6f503ecc
entities are now synchronized
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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e361f6ce8a
blocks can now be destroyed by the player
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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e2844e8ab5
block updates will now be processed
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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59ebc70eec
bedder way to add and remove chunks from the world
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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38799a9959
improved camera control by mouse
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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9f078c1f34
remove unneeded chunks from memory
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%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
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2c7f34cca6
adjust system for lazy block instantiation
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%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
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31286b19ef
add some missing implementations
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%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
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3620864d4a
initial commit
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%!s(int64=3) %!d(string=hai) anos |