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@@ -70,8 +70,10 @@ void World::update( bool background )
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Entity* player = getCurrentPlayerEntity();
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if( player )
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{
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+ renderedWorld->lock();
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for( Dimension* dim : *dimensions )
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dim->removeDistantChunks( { (int)player->getPos().x, (int)player->getPos().y }, this );
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+ renderedWorld->unlock();
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}
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}
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