<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{896efe7e-d75c-4f28-ad54-331521da10dc}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>FactoryCraft</RootNamespace>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v142</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v143</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <IncludePath>..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;..\..\..\..\..\Allgemein\Network\Network;$(IncludePath)</IncludePath>
    <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Debug;..\..\..\..\..\Allgemein\Network\x64\Debug;$(LibraryPath)</LibraryPath>
    <CustomBuildBeforeTargets>
    </CustomBuildBeforeTargets>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\Include;..\..\..\KSGNetwork\Include;$(IncludePath)</IncludePath>
    <LibraryPath>..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath)</LibraryPath>
    <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <IncludePath>..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;..\..\..\..\..\Allgemein\Network\Network;$(IncludePath)</IncludePath>
    <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Release;..\..\..\..\..\Allgemein\Network\x64\Release;$(LibraryPath)</LibraryPath>
    <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FANGEN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FANGEN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <LanguageStandard>stdcpp17</LanguageStandard>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>Framework.lib;network.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <CustomBuildStep>
      <Outputs>kopieren...;%(Outputs)</Outputs>
      <Command>copy "..\..\..\..\..\Allgemein\Framework\x64\Debug\Framework.dll" "framework.dll"
copy "..\..\..\..\..\Allgemein\Network\x64\Debug\Network.dll" "network.dll"</Command>
    </CustomBuildStep>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FANGEN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <CustomBuildStep>
      <Outputs>kopieren...;%(Outputs)</Outputs>
      <Command>copy "..\Release\FactoryCraft.dll" "..\..\..\Fertig\Minigames\x32\FactoryCraft\bin\game.dll"</Command>
    </CustomBuildStep>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FANGEN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <LanguageStandard>stdcpp17</LanguageStandard>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>Framework.lib;Network.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <CustomBuildStep>
      <Outputs>kopieren...;%(Outputs)</Outputs>
      <Command>copy "..\..\..\..\..\Allgemein\Framework\x64\Release\Framework.dll" "framework.dll"
copy "..\..\..\..\..\Allgemein\Network\x64\Release\Network.dll" "network.dll"</Command>
    </CustomBuildStep>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="AddEntityUpdate.cpp" />
    <ClCompile Include="Area.cpp" />
    <ClCompile Include="Block.cpp" />
    <ClCompile Include="BlockAnimation.cpp" />
    <ClCompile Include="BlockType.cpp" />
    <ClCompile Include="Chat.cpp" />
    <ClCompile Include="ChatHistory.cpp" />
    <ClCompile Include="ChatMessage.cpp" />
    <ClCompile Include="ChatOptions.cpp" />
    <ClCompile Include="Chunk.cpp" />
    <ClCompile Include="ChunkFluidModel.cpp" />
    <ClCompile Include="ChunkGroundModel.cpp" />
    <ClCompile Include="ChunkMap.cpp" />
    <ClCompile Include="ChunkModelBuilder.cpp" />
    <ClCompile Include="CraftingGrid.cpp" />
    <ClCompile Include="CraftingRecipies.cpp" />
    <ClCompile Include="CustomDX11API.cpp" />
    <ClCompile Include="Dialog.cpp" />
    <ClCompile Include="Dimension.cpp" />
    <ClCompile Include="AddServerMenu.cpp" />
    <ClCompile Include="DimensionMap.cpp" />
    <ClCompile Include="DragElement.cpp" />
    <ClCompile Include="Entity.cpp" />
    <ClCompile Include="EntityRemovedUpdate.cpp" />
    <ClCompile Include="EntityType.cpp" />
    <ClCompile Include="Equipment.cpp" />
    <ClCompile Include="FactoryClient.cpp" />
    <ClCompile Include="FactoryCraftModel.cpp" />
    <ClCompile Include="Game.cpp" />
    <ClCompile Include="Globals.cpp" />
    <ClCompile Include="Initialisierung.cpp" />
    <ClCompile Include="InventoryView.cpp" />
    <ClCompile Include="ItemBar.cpp" />
    <ClCompile Include="ItemList.cpp" />
    <ClCompile Include="ItemType.cpp" />
    <ClCompile Include="Load.cpp" />
    <ClCompile Include="MapOptions.cpp" />
    <ClCompile Include="MapWindow.cpp" />
    <ClCompile Include="OptionsWindow.cpp" />
    <ClCompile Include="RecipieGroup.cpp" />
    <ClCompile Include="RecipieIngredient.cpp" />
    <ClCompile Include="RecipieOutput.cpp" />
    <ClCompile Include="ServerSelection.cpp" />
    <ClCompile Include="Main.cpp" />
    <ClCompile Include="Menu.cpp" />
    <ClCompile Include="ModelInfo.cpp" />
    <ClCompile Include="PlayerKam.cpp" />
    <ClCompile Include="ShapedRecipie.cpp" />
    <ClCompile Include="StaticInitializerOrder.cpp" />
    <ClCompile Include="StatusBars.cpp" />
    <ClCompile Include="TransparentChunkGroundModel.cpp" />
    <ClCompile Include="UIMLToolTip.cpp" />
    <ClCompile Include="UnshapedRecipie.cpp" />
    <ClCompile Include="World.cpp" />
    <ClCompile Include="WorldUpdate.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="AddEntityUpdate.h" />
    <ClInclude Include="Area.h" />
    <ClInclude Include="Block.h" />
    <ClInclude Include="BlockType.h" />
    <ClInclude Include="Chat.h" />
    <ClInclude Include="ChatHistory.h" />
    <ClInclude Include="ChatMessage.h" />
    <ClInclude Include="ChatOptions.h" />
    <ClInclude Include="Chunk.h" />
    <ClInclude Include="ChunkFluidModel.h" />
    <ClInclude Include="ChunkGroundModel.h" />
    <ClInclude Include="ChunkMap.h" />
    <ClInclude Include="ChunkModelBuilder.h" />
    <ClInclude Include="Constants.h" />
    <ClInclude Include="CraftingGrid.h" />
    <ClInclude Include="CraftingRecipies.h" />
    <ClInclude Include="CustomDX11API.h" />
    <ClInclude Include="Dialog.h" />
    <ClInclude Include="Dimension.h" />
    <ClInclude Include="AddServerMenu.h" />
    <ClInclude Include="DimensionMap.h" />
    <ClInclude Include="DragController.h" />
    <ClInclude Include="DragElement.h" />
    <ClInclude Include="Entity.h" />
    <ClInclude Include="EntityRemovedUpdate.h" />
    <ClInclude Include="EntityType.h" />
    <ClInclude Include="Equipment.h" />
    <ClInclude Include="FactoryClient.h" />
    <ClInclude Include="FactoryCraftModel.h" />
    <ClInclude Include="Game.h" />
    <ClInclude Include="Globals.h" />
    <ClInclude Include="Initialisierung.h" />
    <ClInclude Include="InventoryView.h" />
    <ClInclude Include="ItemBar.h" />
    <ClInclude Include="ItemList.h" />
    <ClInclude Include="ItemType.h" />
    <ClInclude Include="Load.h" />
    <ClInclude Include="MapOptions.h" />
    <ClInclude Include="MapWindow.h" />
    <ClInclude Include="BlockAnimation.h" />
    <ClInclude Include="OptionsWindow.h" />
    <ClInclude Include="RecipieGroup.h" />
    <ClInclude Include="RecipieIngredient.h" />
    <ClInclude Include="RecipieOutput.h" />
    <ClInclude Include="ServerSelection.h" />
    <ClInclude Include="Menu.h" />
    <ClInclude Include="ModelInfo.h" />
    <ClInclude Include="PlayerKam.h" />
    <ClInclude Include="Registries.h" />
    <ClInclude Include="ShapedRecipie.h" />
    <ClInclude Include="StaticRegistry.h" />
    <ClInclude Include="StatusBars.h" />
    <ClInclude Include="TransparentChunkGroundModel.h" />
    <ClInclude Include="UIMLToolTip.h" />
    <ClInclude Include="UnshapedRecipie.h" />
    <ClInclude Include="WorldUpdate.h" />
    <ClInclude Include="World.h" />
  </ItemGroup>
  <ItemGroup>
    <FxCompile Include="DX11CustomPixelShader.hlsl">
      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Pixel</ShaderType>
      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">TexturePixelShader</EntryPointName>
      <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.0</ShaderModel>
      <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CustomUIDX11PixelShader</VariableName>
      <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CustomUIDX11PixelShader.h</HeaderFileOutput>
      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">TexturePixelShader</EntryPointName>
      <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CustomUIDX11PixelShader.h</HeaderFileOutput>
      <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CustomUIDX11PixelShader</VariableName>
      <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.0</ShaderModel>
    </FxCompile>
    <FxCompile Include="DX11CustomVertexShader.hlsl">
      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Vertex</ShaderType>
      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
      <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">TextureVertexShader</EntryPointName>
      <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">5.0</ShaderModel>
      <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CustomUIDX11VertexShader</VariableName>
      <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CustomUIDX11VertexShader.h</HeaderFileOutput>
      <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">TextureVertexShader</EntryPointName>
      <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CustomUIDX11VertexShader</VariableName>
      <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CustomUIDX11VertexShader.h</HeaderFileOutput>
      <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">5.0</ShaderModel>
    </FxCompile>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>