Browse Source

publisch private projects

Kolja Strohm 5 years ago
parent
commit
5ff0e9eb6b
4 changed files with 85 additions and 9 deletions
  1. 27 9
      3DCreator/3DCreator.vcxproj
  2. 5 0
      3DCreator/3DCreator.vcxproj.filters
  3. BIN
      3DCreator/Framework.dll
  4. 53 0
      3DCreator/Start.cpp

+ 27 - 9
3DCreator/3DCreator.vcxproj

@@ -1,5 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <ItemGroup Label="ProjectConfigurations">
     <ProjectConfiguration Include="Debug|Win32">
       <Configuration>Debug</Configuration>
@@ -28,28 +28,28 @@
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
-    <CharacterSet>Unicode</CharacterSet>
+    <PlatformToolset>v141</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
+    <PlatformToolset>v141</PlatformToolset>
     <WholeProgramOptimization>true</WholeProgramOptimization>
-    <CharacterSet>Unicode</CharacterSet>
+    <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
-    <CharacterSet>Unicode</CharacterSet>
+    <PlatformToolset>v141</PlatformToolset>
+    <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v140</PlatformToolset>
+    <PlatformToolset>v141</PlatformToolset>
     <WholeProgramOptimization>true</WholeProgramOptimization>
-    <CharacterSet>Unicode</CharacterSet>
+    <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -71,15 +71,22 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <LinkIncremental>true</LinkIncremental>
+    <IncludePath>..\..\Framework;$(IncludePath)</IncludePath>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <LinkIncremental>true</LinkIncremental>
+    <IncludePath>..\..\Framework;$(IncludePath)</IncludePath>
+    <LibraryPath>..\..\Framework\x64\Debug;$(LibraryPath)</LibraryPath>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <LinkIncremental>false</LinkIncremental>
+    <IncludePath>..\..\Framework;$(IncludePath)</IncludePath>
+    <LibraryPath>..\..\Framework\Release;$(LibraryPath)</LibraryPath>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <LinkIncremental>false</LinkIncremental>
+    <IncludePath>..\..\Framework;$(IncludePath)</IncludePath>
+    <LibraryPath>..\..\Framework\x64\Release;$(LibraryPath)</LibraryPath>
   </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
@@ -92,6 +99,7 @@
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@@ -105,7 +113,14 @@
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
+    <CustomBuildStep>
+      <Command>copy "..\..\Framework\x64\Debug\Framework.dll" "Framework.dll"</Command>
+    </CustomBuildStep>
+    <CustomBuildStep>
+      <Outputs>kopieren;%(Outputs)</Outputs>
+    </CustomBuildStep>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile>
@@ -122,6 +137,7 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -139,9 +155,11 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
   </ItemDefinitionGroup>
   <ItemGroup>
+    <ClCompile Include="Start.cpp" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 5 - 0
3DCreator/3DCreator.vcxproj.filters

@@ -14,4 +14,9 @@
       <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
     </Filter>
   </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="Start.cpp">
+      <Filter>Quelldateien</Filter>
+    </ClCompile>
+  </ItemGroup>
 </Project>

BIN
3DCreator/Framework.dll


+ 53 - 0
3DCreator/Start.cpp

@@ -0,0 +1,53 @@
+#include <main.h>
+#include <Fenster.h>
+#include <Bildschirm.h>
+#include <RenderThread.h>
+#include <Welt3D.h>
+
+using namespace Framework;
+
+// Aktion beim schließen des Fensters
+void schließen( void *p, void *f )
+{
+    // Stoppe Nachrichten Loop
+    StopNachrichtenSchleife( ( (WFenster*)f )->getFensterHandle() );
+}
+
+int __stdcall Framework::Start( Startparam p )
+{
+    // Fenster erstellen
+    WNDCLASS wc = F_Normal( p.hinst );
+    wc.lpszClassName = "3D Creator";
+
+    WFenster *f = new WFenster();
+    f->erstellen( WS_OVERLAPPEDWINDOW, wc );
+    f->setVSchließAktion( schließen );
+    f->setAnzeigeModus( SW_SHOWNORMAL );
+    f->setSize( 1300, 800 );
+
+    // 3D Umgebung erstellen
+    Bildschirm3D *b = new Bildschirm3D( f->getThis() );
+    f->setBildschirm( b->getThis() );
+    b->setFillFarbe( 0 );
+
+    Welt3D *welt = new Welt3D();
+
+    // Render Loop starten
+    RenderTh *r = new RenderTh();
+    r->setBildschirm( b->getThis() );
+    r->beginn();
+
+    // Nachrichten Loop starten und warten
+    StartNachrichtenSchleife();
+
+    // Speicher Freigeben
+    r->beenden();
+    r->release();
+    b->release();
+    f->setBildschirm( 0 );
+    f->zerstören();
+    f->release();
+    welt->release();
+
+    return 0;
+}